- Replace Plugin.cs/ConfigWindow.cs skeleton with working sample code - Add MainWindow.cs (goat-image demo + PlayerState/Lumina queries) - Rename src/PluginConfiguration.cs → src/Configuration.cs (sample naming) - Add Data/goat.png sample asset - Add src/packages.lock.json (NuGet lockfile from sample) - Add PluginNameTemplate.sln solution file - Bump csproj from Dalamud.NET.Sdk 13.0.0 → 15.0.0 - Bump yaml dalamud_api_level: 13 → 15 - Update README with sample-removal walkthrough and SDK-bump section Template now builds end-to-end out of the box. Goat demo intact for verification; strip per README when implementing the real plugin.
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.31903.59
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PluginNameTemplate", "PluginNameTemplate.csproj", "{B12C5E91-7A3D-4E8F-A2C1-9D4E5F6A7B8C}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B12C5E91-7A3D-4E8F-A2C1-9D4E5F6A7B8C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{B12C5E91-7A3D-4E8F-A2C1-9D4E5F6A7B8C}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{B12C5E91-7A3D-4E8F-A2C1-9D4E5F6A7B8C}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{B12C5E91-7A3D-4E8F-A2C1-9D4E5F6A7B8C}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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