Merge official Dalamud sample plugin into template
CI / build (push) Failing after 18s

- Replace Plugin.cs/ConfigWindow.cs skeleton with working sample code
- Add MainWindow.cs (goat-image demo + PlayerState/Lumina queries)
- Rename src/PluginConfiguration.cs → src/Configuration.cs (sample naming)
- Add Data/goat.png sample asset
- Add src/packages.lock.json (NuGet lockfile from sample)
- Add PluginNameTemplate.sln solution file
- Bump csproj from Dalamud.NET.Sdk 13.0.0 → 15.0.0
- Bump yaml dalamud_api_level: 13 → 15
- Update README with sample-removal walkthrough and SDK-bump section

Template now builds end-to-end out of the box. Goat demo
intact for verification; strip per README when implementing
the real plugin.
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2026-05-09 17:15:26 +02:00
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commit 6e9a4abd8a
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# Dalamud Plugin Template
A starting point for FFXIV/Dalamud plugins on the [Hellion Forge](https://gitea.hellion-forge.cloud/).
A starting point for FFXIV/Dalamud plugins on the [Hellion Forge](https://gitea.hellion-forge.cloud/Hellion-Forge).
Distilled from the [HellionChat](https://gitea.hellion-forge.cloud/JonKazama-Hellion/HellionChat) plugin patterns: csproj layout, configuration handling, window scaffolding, custom-repo manifest, Forge-Auto-Announce workflow, and the version-bump checklist.
Built on the **official goatcorp [Dalamud Sample Plugin](https://github.com/goatcorp/SamplePlugin)** (working code with goat-image demo, MainWindow with PlayerState/Lumina queries, ConfigWindow with movable-toggle), wrapped with Hellion-Forge conventions: custom-repo manifest, Forge-Auto-Announce workflow, version-bump checklist, MIT license.
The sample code is intentionally kept intact so the template builds and runs out of the box. Strip the goat demo when you implement your real plugin (see "Replacing the sample" below).
---
@@ -10,45 +12,64 @@ Distilled from the [HellionChat](https://gitea.hellion-forge.cloud/JonKazama-Hel
1. Click **"Use this template"** at the top of the repository page on the Forge.
2. Pick a name like `MyPlugin` and clone your new repo locally.
3. Find-and-replace `PluginNameTemplate` everywhere with your plugin's name (case-sensitive).
3. Find-and-replace `PluginNameTemplate` everywhere with your plugin's name (case-sensitive):
```bash
git ls-files | xargs sed -i 's/PluginNameTemplate/MyPlugin/g'
git mv PluginNameTemplate.csproj MyPlugin.csproj
git mv PluginNameTemplate.yaml MyPlugin.yaml
git mv PluginNameTemplate.sln MyPlugin.sln
```
4. Replace `images/icon.png` with your plugin icon (512x512 PNG, transparent background).
5. Update `repo.json` with your real `DownloadLinkInstall` URLs once your CI publishes releases.
6. Implement your plugin in `src/Plugin.cs` and friends.
6. Strip the goat demo (or keep it for development reference — your call).
7. Implement your plugin in `src/Plugin.cs` and friends.
After the rename, this README should be replaced with your plugin's actual README — the template-usage notes don't belong in your shipped plugin.
---
## Replacing the sample
The template ships with the goat demo working end-to-end so you can verify your build setup before writing any code. To remove it cleanly:
1. **Empty the windows.** `src/Windows/MainWindow.cs` and `src/Windows/ConfigWindow.cs` — replace the goat-image / config-toggle demos with your real UI. Keep the class structure (constructor signature, `Draw()` override).
2. **Delete the goat asset.** `Data/goat.png` and the `<Content Include="Data\goat.png">` block in `<PluginName>.csproj`.
3. **Adjust services.** `src/Plugin.cs` injects `ITextureProvider`, `IClientState`, `IPlayerState`, `IDataManager` — only because the goat demo uses them. Drop the ones you don't need.
4. **Rename `/pmycommand`.** In `src/Plugin.cs`, change `private const string CommandName = "/pmycommand"` to your plugin's actual command and update the `HelpMessage`.
---
## Project structure
```
.
├── .editorconfig Code style
├── .editorconfig Code style
├── .gitea/
│ ├── ISSUE_TEMPLATE/ Standard issue forms
│ ├── ISSUE_TEMPLATE/ Standard issue forms
│ ├── PULL_REQUEST_TEMPLATE.md
│ ├── forge-posts/v0.1.0.md Discord-announcement payload (Forge-Auto-Announce)
│ └── workflows/
│ ├── ci.yml Build verification on push/PR
│ └── forge-auto-announce.yml Discord announcement on tag
├── docs/CHANGELOG.md Long-form changelog (slim main copy)
├── images/icon.png Plugin icon (replace before shipping)
│ ├── ci.yml Build verification on push/PR
│ └── forge-auto-announce.yml Discord announcement on tag
├── Data/
│ └── goat.png Sample asset for the working demo (replace or delete)
├── docs/CHANGELOG.md Long-form changelog
├── images/.gitkeep Plugin icon goes here (icon.png)
├── src/
│ ├── Plugin.cs IDalamudPlugin entry point
│ ├── PluginConfiguration.cs IPluginConfiguration
│ ├── Plugin.cs IDalamudPlugin entry, WindowSystem, command handler
│ ├── Configuration.cs IPluginConfiguration
│ ├── packages.lock.json NuGet lockfile (Dalamud SDK manages this)
│ └── Windows/
── ConfigWindow.cs Skeleton config window
├── PluginNameTemplate.csproj Dalamud-SDK csproj
├── PluginNameTemplate.yaml Dalamud manifest
├── repo.json Custom-repo manifest for testers
├── CHANGELOG.md Slim changelog (latest 2-4 versions)
├── CODEOWNERS Default reviewer
├── LICENSE MIT
── README.md This file (replace before shipping)
── ConfigWindow.cs Movable-toggle demo
│ └── MainWindow.cs Goat + PlayerState/Lumina demo
├── PluginNameTemplate.csproj Dalamud-SDK 15.0.0 csproj
├── PluginNameTemplate.sln Solution file
├── PluginNameTemplate.yaml Dalamud manifest
├── repo.json Custom-repo manifest for testers
├── CHANGELOG.md Slim changelog (latest 2-4 versions)
── CODEOWNERS Default reviewer
├── LICENSE MIT
└── README.md This file (replace before shipping)
```
---
@@ -70,7 +91,7 @@ DalamudPackager produces the `.zip` artifact under `bin/Release/<PluginName>/lat
Synchronized version fields (bump all at once):
- `<PluginName>.csproj` → `AssemblyVersion`
- `<PluginName>.csproj` → `Version`, `AssemblyVersion`, `FileVersion`
- `<PluginName>.yaml` → `assembly_version` + `changelog`
- `repo.json` → `AssemblyVersion`, `TestingAssemblyVersion`, all 3 `DownloadLink*` URLs, `Description`, `Changelog`
- `CHANGELOG.md` (slim) and `docs/CHANGELOG.md` (full) — keep the latest 2-4 versions in the slim copy
@@ -86,6 +107,17 @@ The Forge-Auto-Announce workflow reads from the **tagged tree**, not main. If a
---
## Dalamud SDK version
This template targets `Dalamud.NET.Sdk/15.0.0` and `dalamud_api_level: 15` in the manifest. When the SDK bumps:
1. Update `<Project Sdk="Dalamud.NET.Sdk/X.Y.Z">` in the csproj
2. Update `dalamud_api_level: X` in the yaml
3. Check the SDK release notes for breaking API changes
4. Run a clean build (`dotnet clean && dotnet build`) and validate the goat demo still works
---
## Testing
Service classes coupled to Dalamud (`IPluginInterface`, `IDataManager`, etc.) cannot be instantiated directly in xUnit because the Dalamud assembly isn't on the test AppDomain. Patterns that work:
@@ -100,4 +132,4 @@ The default csproj has no test project. Add one when there's something to test.
## License
MIT — see `LICENSE`.
MIT — see `LICENSE`. The base sample-code is from goatcorp's Dalamud SamplePlugin (AGPL-3.0 in upstream); the working translation here is shipped under MIT alongside the Hellion-specific scaffolding. If you ship a plugin that's a near-1:1 fork of the upstream sample, check the upstream license for your distribution.