From 01f35c65bc0a39698fc4f5ae85fff8b54d25f88c Mon Sep 17 00:00:00 2001 From: Jon Kazama Date: Thu, 28 May 2026 19:57:29 +0200 Subject: [PATCH] =?UTF-8?q?Modul=2001=20Hotfix=20A3:=20Reflect=20Efficienc?= =?UTF-8?q?yQuality=20100=20=E2=86=92=20300?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 01-RecipeData Rev 6 (A3) corrects the live-game value: Reflect's quality efficiency is 300, not 100. The Phase-3 v0.1.0 table missed the post-6.0 game tuning. Spec mechanics table (ยง2.3.2) was already on 300 - this brings the code in line. Build clean (0/0), csharpier clean. --- Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs b/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs index 93efb7d..c0d9d68 100644 --- a/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs +++ b/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs @@ -286,7 +286,7 @@ internal static class ActionMechanicsTable CpCost = 6, DurabilityCost = 10, EfficiencyProgress = 0, - EfficiencyQuality = 100, + EfficiencyQuality = 300, IqStackBonus = 1, ChargesPerCraft = 0, GrantsBuff = null,