chore(v0.1.1): bump version and add repo.json + CHANGELOG.md

Versions-bump from 0.1.0 to 0.1.1 in csproj. Extend Anvil.yaml
changelog with the v0.1.1 block; the v0.1.0 entry stays below as
release history.

Add repo.json (Custom-Repo manifest, AssemblyVersion 0.1.1.0,
download links pointing at the v0.1.1 release tag) and CHANGELOG.md
(root-level history file with v0.1.1 hotfix notes and the v0.1.0
foundation block).

This is the scaffolding commit for the Module 01 spec-sync hotfix
cycle. The five spec-edit commits (A1, A2, A3, A4, A5) follow.
This commit is contained in:
2026-05-28 17:59:36 +02:00
parent 186e02c3ee
commit 8e624e509a
4 changed files with 114 additions and 1 deletions
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@@ -1,6 +1,6 @@
<Project Sdk="Dalamud.NET.Sdk/15.0.0">
<PropertyGroup>
<Version>0.1.0</Version>
<Version>0.1.1</Version>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>latest</LangVersion>
+31
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@@ -32,6 +32,37 @@ tags:
- UI
- Privacy
changelog: |-
**v0.1.1 — Module 01 Spec-Sync Hotfix (2026-05-28)**
Code-sync against the 01-RecipeData Rev 6 spec polish that landed
during the Module 02 (CraftingSimulator) Phase-2 review. No new
surface; the existing v0.1.0 module shape is brought in line with
the spec edits the simulator design needs.
- `AnvilRecipe.RecipeLevelTableClassJobLevel` added. Carries the
character-level equivalent of a recipe's difficulty (e.g. 90 for
Endwalker 3-star, 100 for Dawntrail endgame). The simulator
module uses this for the mod-penalty branch in BaseProgress and
BaseQuality. Adapter resolves it from
`RecipeLevelTable.Value.ClassJobLevel`.
- `AnvilRecipe.IsCollectable` added. Marks a recipe as a
collectable submission (custom delivery, masterpiece supply,
collectables shop). The simulator module's Summarize branch
uses this discriminator. Adapter resolves it from
`recipe.IsExpert` or the output item's `IsCollectable` flag.
- `AnvilRecipe.IsSplendorCosmic` removed. The Splendorous-tool
bonus is character-equipment state, not recipe state — it lives
in the stats layer of the simulator module instead.
- `ActionMechanicsTable.Reflect` EfficiencyQuality corrected
from 100 to 300, matching the live game value.
- `ActionMechanicsTable.RefinedTouch` IqStackBonus comment
clarified: the +1 IQ stack is unconditional. The combo gating
is a UI/solver hint, not a data-layer rule.
Inspired by Craftimizer by Asriel Camora (MIT).
---
**v0.1.0 — Initial Release (2026-05-27)**
First Hellion Forge release of Anvil. Module 01 (RecipeData) is in
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# Changelog
All notable Anvil releases. See the Gitea release history for prior builds.
## v0.1.1 — Module 01 Spec-Sync Hotfix (2026-05-28)
Code-sync against the 01-RecipeData Rev 6 spec polish that landed during
the Module 02 (CraftingSimulator) Phase-2 review. No new surface; the
existing v0.1.0 module shape is brought in line with the spec edits the
simulator design needs.
- `AnvilRecipe.RecipeLevelTableClassJobLevel` added. Carries the
character-level equivalent of a recipe's difficulty (e.g. 90 for
Endwalker 3-star, 100 for Dawntrail endgame). The simulator module
uses this for the mod-penalty branch in BaseProgress and BaseQuality.
Adapter resolves it from `RecipeLevelTable.Value.ClassJobLevel`.
- `AnvilRecipe.IsCollectable` added. Marks a recipe as a collectable
submission (custom delivery, masterpiece supply, collectables shop).
The simulator module's Summarize branch uses this discriminator.
Adapter resolves it from `recipe.IsExpert` or the output item's
`IsCollectable` flag.
- `AnvilRecipe.IsSplendorCosmic` removed. The Splendorous-tool bonus
is character-equipment state, not recipe state — it lives in the
stats layer of the simulator module instead.
- `ActionMechanicsTable.Reflect` EfficiencyQuality corrected from 100
to 300, matching the live game value.
- `ActionMechanicsTable.RefinedTouch` IqStackBonus comment clarified:
the +1 IQ stack is unconditional. The combo gating is a UI/solver
hint, not a data-layer rule.
Inspired by Craftimizer by Asriel Camora (MIT).
## v0.1.0 — Initial Release (2026-05-27)
First Hellion Forge release of Anvil. Module 01 (RecipeData) is in
place: catalogues every FFXIV crafting recipe, item, action, buff,
condition, and food/medicine from Lumina sheets, surfaces them through
a Dalamud-free read-only API, and verifies the load via the `/xlperf`
SelfTest step.
Note: This release is the foundation layer. UI windows, simulator,
solver, macros, hooks, and the IPC provider follow in v0.2.0+.
Inspired by Craftimizer by Asriel Camora (MIT).
+38
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[
{
"Author": "Jon Kazama (Hellion Forge)",
"Name": "Anvil",
"InternalName": "Anvil",
"AssemblyVersion": "0.1.1.0",
"Description": "A Hellion Forge plugin — privacy-focused FFXIV crafting helper.\n\nAnvil is a clean-room crafting plugin for FINAL FANTASY XIV. It provides a state-machine crafting simulator, a wrapper for the Raphael Rust solver, a recipe-note overlay, a synth-helper overlay, a macro editor, recipe bookmarks, and an opt-in Auto-Craft hook.\n\nPrivacy:\n- Zero telemetry, no network calls\n- Bookmarks and settings stay on your machine\n- Auto-Craft is OFF by default with an explicit warning modal\n\nStatus: v0.1.1 ships the spec-sync hotfix for the Module 01 (RecipeData) foundation. UI windows, simulator, solver wrapper, macro engine, and the IPC provider follow in v0.2.0+.\n\nCosmic Exploration support: planned for v0.2.0 (recipe-flag schema is already in place, mission-flag resolution is deferred).\n\nInspired by Craftimizer by Asriel Camora (MIT). Anvil is an independent re-implementation; no code was ported from Craftimizer.",
"ApplicableVersion": "any",
"RepoUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil",
"Tags": [
"Crafting",
"Macros",
"Solver",
"UI",
"Privacy"
],
"DalamudApiLevel": 15,
"LoadRequiredState": 0,
"LoadSync": false,
"CanUnloadAsync": false,
"LoadPriority": 0,
"Punchline": "A Hellion Forge plugin — privacy-focused FFXIV crafting helper with simulator, solver, and bookmarks.",
"Changelog": "**v0.1.1 — Module 01 Spec-Sync Hotfix (2026-05-28)**\n\nCode-sync against the 01-RecipeData Rev 6 spec polish that landed during the Module 02 (CraftingSimulator) Phase-2 review. No new surface; the existing v0.1.0 module shape is brought in line with the spec edits the simulator design needs.\n\n- `AnvilRecipe.RecipeLevelTableClassJobLevel` added. Carries the character-level equivalent of a recipe's difficulty (e.g. 90 for Endwalker 3-star, 100 for Dawntrail endgame). The simulator module uses this for the mod-penalty branch in BaseProgress and BaseQuality. Adapter resolves it from `RecipeLevelTable.Value.ClassJobLevel`.\n- `AnvilRecipe.IsCollectable` added. Marks a recipe as a collectable submission (custom delivery, masterpiece supply, collectables shop). The simulator module's Summarize branch uses this discriminator. Adapter resolves it from `recipe.IsExpert` or the output item's `IsCollectable` flag.\n- `AnvilRecipe.IsSplendorCosmic` removed. The Splendorous-tool bonus is character-equipment state, not recipe state — it lives in the stats layer of the simulator module instead.\n- `ActionMechanicsTable.Reflect` EfficiencyQuality corrected from 100 to 300, matching the live game value.\n- `ActionMechanicsTable.RefinedTouch` IqStackBonus comment clarified: the +1 IQ stack is unconditional. The combo gating is a UI/solver hint, not a data-layer rule.\n\nInspired by Craftimizer by Asriel Camora (MIT).\n\n---\n\n**v0.1.0 — Initial Release (2026-05-27)**\n\nFirst Hellion Forge release of Anvil. Module 01 (RecipeData) is in place: catalogues every FFXIV crafting recipe, item, action, buff, condition, and food/medicine from Lumina sheets, surfaces them through a Dalamud-free read-only API, and verifies the load via the `/xlperf` SelfTest step.\n\nNote: This release is the foundation layer. UI windows, simulator, solver, macros, hooks, and the IPC provider follow in v0.2.0+.\n\nInspired by Craftimizer by Asriel Camora (MIT).\n\n---\n\nFull history: https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil/releases",
"AcceptsFeedback": true,
"DownloadLinkInstall": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil/releases/download/v0.1.1/latest.zip",
"DownloadLinkUpdate": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil/releases/download/v0.1.1/latest.zip",
"DownloadLinkTesting": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil/releases/download/v0.1.1/latest.zip",
"TestingAssemblyVersion": "0.1.1.0",
"IconUrl": "https://gitea.hellion-forge.cloud/JonKazama-Hellion/Anvil/raw/branch/main/Anvil/images/icon.png",
"ImageUrls": [],
"DownloadCount": 0,
"IsHide": false,
"IsTestingExclusive": false,
"CategoryTags": [
"utility"
]
}
]