diff --git a/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs b/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs index c0d9d68..90448d6 100644 --- a/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs +++ b/Anvil/RecipeData/Mechanics/ActionMechanicsTable.cs @@ -209,7 +209,9 @@ internal static class ActionMechanicsTable DurabilityCost = 10, EfficiencyProgress = 0, EfficiencyQuality = 100, - // +1 only after BasicTouch combo; simulator gates the bonus. + // +1 IQ stack unconditionally. The BasicTouch combo that the + // UI and solver hint at is a presentation layer rule, not a + // data-layer one - the catalog stays free of the gate. IqStackBonus = 1, ChargesPerCraft = 0, GrantsBuff = null,