# Changelog All notable Anvil releases. See the Gitea release history for prior builds. ## v0.1.1 — Module 01 Spec-Sync Hotfix (2026-05-28) Code-sync against the 01-RecipeData Rev 6 spec polish that landed during the Module 02 (CraftingSimulator) Phase-2 review. No new surface; the existing v0.1.0 module shape is brought in line with the spec edits the simulator design needs. - `AnvilRecipe.RecipeLevelTableClassJobLevel` added. Carries the character-level equivalent of a recipe's difficulty (e.g. 90 for Endwalker 3-star, 100 for Dawntrail endgame). The simulator module uses this for the mod-penalty branch in BaseProgress and BaseQuality. Adapter resolves it from `RecipeLevelTable.Value.ClassJobLevel`. - `AnvilRecipe.IsCollectable` added. Marks a recipe as a collectable submission (custom delivery, masterpiece supply, collectables shop). The simulator module's Summarize branch uses this discriminator. Adapter resolves it from `recipe.IsExpert` or the output item's `IsCollectable` flag. - `AnvilRecipe.IsSplendorCosmic` removed. The Splendorous-tool bonus is character-equipment state, not recipe state — it lives in the stats layer of the simulator module instead. - `ActionMechanicsTable.Reflect` EfficiencyQuality corrected from 100 to 300, matching the live game value. - `ActionMechanicsTable.RefinedTouch` IqStackBonus comment clarified: the +1 IQ stack is unconditional. The combo gating is a UI/solver hint, not a data-layer rule. Inspired by Craftimizer by Asriel Camora (MIT). ## v0.1.0 — Initial Release (2026-05-27) First Hellion Forge release of Anvil. Module 01 (RecipeData) is in place: catalogues every FFXIV crafting recipe, item, action, buff, condition, and food/medicine from Lumina sheets, surfaces them through a Dalamud-free read-only API, and verifies the load via the `/xlperf` SelfTest step. Note: This release is the foundation layer. UI windows, simulator, solver, macros, hooks, and the IPC provider follow in v0.2.0+. Inspired by Craftimizer by Asriel Camora (MIT).