Miniscule optimization
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+2
-2
@@ -112,7 +112,7 @@ internal sealed class Simulator : SimulatorNoRandom
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if (wouldFinish)
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{
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// don't allow finishing the craft if there is significant quality remaining
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if (Quality < Input.Recipe.MaxQuality / 5)
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if (Quality * 5 < Input.Recipe.MaxQuality)
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return false;
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}
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else
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@@ -166,7 +166,7 @@ internal sealed class Simulator : SimulatorNoRandom
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return false;
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if (action is ActionType.QuickInnovation &&
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Quality <= Input.Recipe.MaxQuality / 3)
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Quality * 3 <= Input.Recipe.MaxQuality)
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return false;
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return baseAction.CouldUse(this);
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