Some analyzer code style changes
This commit is contained in:
+43
-1
@@ -63,7 +63,7 @@ dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:sug
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dotnet_style_predefined_type_for_member_access = true:suggestion
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dotnet_style_require_accessibility_modifiers = for_non_interface_members:suggestion
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dotnet_style_parentheses_in_other_operators=always_for_clarity:silent
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dotnet_style_object_initializer = false
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dotnet_style_object_initializer = false:suggestion
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csharp_space_between_method_call_empty_parameter_list_parentheses = false
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csharp_space_between_method_call_parameter_list_parentheses = false
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csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
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@@ -130,9 +130,51 @@ resharper_suggest_var_or_type_elsewhere_highlighting = hint
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resharper_suggest_var_or_type_simple_types_highlighting = hint
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resharper_unused_auto_property_accessor_global_highlighting = none
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csharp_style_deconstructed_variable_declaration=true:silent
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csharp_using_directive_placement = outside_namespace:suggestion
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csharp_prefer_simple_using_statement = true:suggestion
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csharp_prefer_braces = true:silent
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csharp_style_namespace_declarations = file_scoped:silent
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csharp_style_prefer_method_group_conversion = true:silent
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csharp_style_prefer_top_level_statements = true:silent
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csharp_style_expression_bodied_methods = false:silent
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csharp_style_expression_bodied_constructors = false:silent
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csharp_style_expression_bodied_operators = false:silent
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csharp_style_expression_bodied_properties = true:silent
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csharp_style_expression_bodied_indexers = true:silent
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csharp_style_expression_bodied_accessors = true:silent
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csharp_style_expression_bodied_lambdas = true:suggestion
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csharp_style_expression_bodied_local_functions = true:suggestion
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csharp_indent_labels = flush_left
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dotnet_diagnostic.MA0049.severity = silent
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dotnet_diagnostic.MA0007.severity = silent
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dotnet_diagnostic.MA0048.severity = silent
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dotnet_diagnostic.MA0006.severity = suggestion
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dotnet_diagnostic.MA0016.severity = suggestion
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dotnet_diagnostic.MA0008.severity = suggestion
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dotnet_diagnostic.CA1805.severity = warning
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dotnet_diagnostic.CA1825.severity = warning
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dotnet_diagnostic.CA1841.severity = suggestion
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dotnet_diagnostic.CA1845.severity = suggestion
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dotnet_diagnostic.MA0011.severity = silent
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dotnet_diagnostic.MA0076.severity = silent
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dotnet_diagnostic.MA0002.severity = silent
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csharp_style_prefer_switch_expression = true:suggestion
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csharp_style_prefer_pattern_matching = true:silent
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csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
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csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
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csharp_style_prefer_not_pattern = true:suggestion
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csharp_style_prefer_extended_property_pattern = true:suggestion
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[*.{appxmanifest,asax,ascx,aspx,axaml,axml,build,c,c++,cc,cginc,compute,config,cp,cpp,cs,cshtml,csproj,css,cu,cuh,cxx,dbml,discomap,dtd,h,hh,hlsl,hlsli,hlslinc,hpp,htm,html,hxx,inc,inl,ino,ipp,js,json,jsproj,jsx,lsproj,master,mpp,mq4,mq5,mqh,njsproj,nuspec,paml,proj,props,proto,razor,resjson,resw,resx,skin,StyleCop,targets,tasks,tpp,ts,tsx,usf,ush,vb,vbproj,xaml,xamlx,xml,xoml,xsd}]
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indent_style = space
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indent_size = 4
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tab_width = 4
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dotnet_style_parentheses_in_other_operators=always_for_clarity:silent
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dotnet_style_coalesce_expression = true:suggestion
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dotnet_style_null_propagation = true:suggestion
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dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
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dotnet_style_prefer_auto_properties = true:suggestion
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dotnet_style_operator_placement_when_wrapping = beginning_of_line
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dotnet_style_collection_initializer = true:suggestion
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dotnet_diagnostic.CA1852.severity = warning
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dotnet_style_namespace_match_folder = true:suggestion
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@@ -7,6 +7,14 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Meziantou.Analyzer" Version="2.0.61">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="ObjectLayoutInspector" Version="0.1.4" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Simulator\Craftimizer.Simulator.csproj" />
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<ProjectReference Include="..\Solver\Craftimizer.Solver.csproj" />
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@@ -1,12 +1,17 @@
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using Craftimizer.Simulator;
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using Craftimizer.Simulator.Actions;
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using Craftimizer.Solver.Crafty;
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using ObjectLayoutInspector;
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namespace Craftimizer.Benchmark;
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internal class Program
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internal static class Program
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{
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private static void Main(string[] args)
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private static void Main()
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{
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//TypeLayout.PrintLayout<Solver.Crafty.SimulationNode>(true);
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//return;
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var input = new SimulationInput()
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{
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Stats = new CharacterStats { Craftsmanship = 4041, Control = 3905, CP = 609, Level = 90 },
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@@ -6,7 +6,7 @@ namespace Craftimizer.Plugin;
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public int Version { get; set; } = 0;
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public int Version { get; set; } = 1;
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public void Save()
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{
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@@ -30,7 +30,11 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="DalamudPackager" Version="2.1.10" />
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<PackageReference Include="DalamudPackager" Version="2.1.11" />
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<PackageReference Include="Meziantou.Analyzer" Version="2.0.61">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<ProjectReference Include="..\Simulator\Craftimizer.Simulator.csproj" />
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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@@ -5,7 +5,7 @@ using System.Numerics;
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namespace Craftimizer.Plugin;
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internal class ImGuiUtils
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internal static class ImGuiUtils
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{
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private static readonly Stack<(Vector2 Min, Vector2 Max)> GroupPanelLabelStack = new();
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@@ -52,7 +52,7 @@ internal static class ActionUtils
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var (craftAction, action) = GetActionRow(me, classJob);
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if (craftAction != null)
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return craftAction.Name.ToDalamudString().TextValue;
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else if (action != null)
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if (action != null)
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return action.Name.ToDalamudString().TextValue;
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return "Unknown";
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}
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@@ -62,7 +62,7 @@ internal static class ActionUtils
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var (craftAction, action) = GetActionRow(me, classJob);
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if (craftAction != null)
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return Icons.GetIconFromId(craftAction.Icon);
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else if (action != null)
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if (action != null)
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return Icons.GetIconFromId(action.Icon);
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// Old "Steady Hand" action icon
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return Icons.GetIconFromId(1953);
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@@ -4,9 +4,15 @@
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"net7.0-windows7.0": {
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"DalamudPackager": {
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"type": "Direct",
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"requested": "[2.1.10, )",
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"resolved": "2.1.10",
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"contentHash": "S6NrvvOnLgT4GDdgwuKVJjbFo+8ZEj+JsEYk9ojjOR/MMfv1dIFpT8aRJQfI24rtDcw1uF+GnSSMN4WW1yt7fw=="
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"requested": "[2.1.11, )",
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"resolved": "2.1.11",
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"contentHash": "9qlAWoRRTiL/geAvuwR/g6Bcbrd/bJJgVnB/RurBiyKs6srsP0bvpoo8IK+Eg8EA6jWeM6/YJWs66w4FIAzqPw=="
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},
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"Meziantou.Analyzer": {
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"type": "Direct",
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"requested": "[2.0.61, )",
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"resolved": "2.0.61",
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"contentHash": "DhiEScqTxQb8R7s9EWMjs5F5EA7AD+JO5upb88QqPwPQUsAOm2gN5AjeQon3XLrquw1G5r+C9Yxct+rFxwuMZg=="
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},
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"craftimizer.simulator": {
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"type": "Project"
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class AdvancedTouch : BaseAction
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internal sealed class AdvancedTouch : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 84;
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@@ -6,9 +6,7 @@ public abstract class BaseAction
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{
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[ThreadStatic]
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internal static Simulator? TLSSimulation;
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protected static Simulator Simulation => TLSSimulation ?? throw new NullReferenceException();
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public BaseAction() { }
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protected static Simulator Simulation => TLSSimulation!;
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// Non-instanced properties
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public abstract ActionCategory Category { get; }
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class BasicSynthesis : BaseAction
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internal sealed class BasicSynthesis : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 1;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class BasicTouch : BaseAction
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internal sealed class BasicTouch : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 5;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class ByregotsBlessing : BaseAction
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internal sealed class ByregotsBlessing : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 50;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class CarefulObservation : BaseAction
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internal sealed class CarefulObservation : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Other;
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public override int Level => 55;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class CarefulSynthesis : BaseAction
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internal sealed class CarefulSynthesis : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 62;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class DelicateSynthesis : BaseAction
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internal sealed class DelicateSynthesis : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 76;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class FinalAppraisal : BaseBuffAction
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internal sealed class FinalAppraisal : BaseBuffAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 42;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class FocusedSynthesis : BaseAction
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internal sealed class FocusedSynthesis : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 67;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class FocusedTouch : BaseAction
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internal sealed class FocusedTouch : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 68;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class GreatStrides : BaseBuffAction
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internal sealed class GreatStrides : BaseBuffAction
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{
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public override ActionCategory Category => ActionCategory.Buffs;
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public override int Level => 21;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class Groundwork : BaseAction
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internal sealed class Groundwork : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 72;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class HastyTouch : BaseAction
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internal sealed class HastyTouch : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 9;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class HeartAndSoul : BaseBuffAction
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internal sealed class HeartAndSoul : BaseBuffAction
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{
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public override ActionCategory Category => ActionCategory.Other;
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public override int Level => 86;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class Innovation : BaseBuffAction
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internal sealed class Innovation : BaseBuffAction
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{
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public override ActionCategory Category => ActionCategory.Buffs;
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public override int Level => 26;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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internal class IntensiveSynthesis : BaseAction
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internal sealed class IntensiveSynthesis : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Synthesis;
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public override int Level => 78;
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
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|
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internal class Manipulation : BaseBuffAction
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internal sealed class Manipulation : BaseBuffAction
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{
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public override ActionCategory Category => ActionCategory.Durability;
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public override int Level => 65;
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|
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@@ -1,6 +1,6 @@
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namespace Craftimizer.Simulator.Actions;
|
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|
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internal class MastersMend : BaseAction
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internal sealed class MastersMend : BaseAction
|
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{
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public override ActionCategory Category => ActionCategory.Durability;
|
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public override int Level => 7;
|
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|
||||
@@ -1,6 +1,6 @@
|
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namespace Craftimizer.Simulator.Actions;
|
||||
|
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internal class MuscleMemory : BaseAction
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internal sealed class MuscleMemory : BaseAction
|
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{
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public override ActionCategory Category => ActionCategory.FirstTurn;
|
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public override int Level => 54;
|
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|
||||
@@ -1,6 +1,6 @@
|
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namespace Craftimizer.Simulator.Actions;
|
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|
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internal class Observe : BaseAction
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internal sealed class Observe : BaseAction
|
||||
{
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public override ActionCategory Category => ActionCategory.Other;
|
||||
public override int Level => 13;
|
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|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class PreciseTouch : BaseAction
|
||||
internal sealed class PreciseTouch : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Quality;
|
||||
public override int Level => 53;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class PreparatoryTouch : BaseAction
|
||||
internal sealed class PreparatoryTouch : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Quality;
|
||||
public override int Level => 71;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class PrudentSynthesis : BaseAction
|
||||
internal sealed class PrudentSynthesis : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Synthesis;
|
||||
public override int Level => 88;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class PrudentTouch : BaseAction
|
||||
internal sealed class PrudentTouch : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Quality;
|
||||
public override int Level => 66;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class RapidSynthesis : BaseAction
|
||||
internal sealed class RapidSynthesis : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Synthesis;
|
||||
public override int Level => 9;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class Reflect : BaseAction
|
||||
internal sealed class Reflect : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.FirstTurn;
|
||||
public override int Level => 69;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class StandardTouch : BaseAction
|
||||
internal sealed class StandardTouch : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Quality;
|
||||
public override int Level => 18;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class TrainedEye : BaseAction
|
||||
internal sealed class TrainedEye : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.FirstTurn;
|
||||
public override int Level => 80;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class TrainedFinesse : BaseAction
|
||||
internal sealed class TrainedFinesse : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Quality;
|
||||
public override int Level => 90;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class TricksOfTheTrade : BaseAction
|
||||
internal sealed class TricksOfTheTrade : BaseAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Other;
|
||||
public override int Level => 13;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class Veneration : BaseBuffAction
|
||||
internal sealed class Veneration : BaseBuffAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Buffs;
|
||||
public override int Level => 15;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class WasteNot : BaseBuffAction
|
||||
internal sealed class WasteNot : BaseBuffAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Durability;
|
||||
public override int Level => 15;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator.Actions;
|
||||
|
||||
internal class WasteNot2 : BaseBuffAction
|
||||
internal sealed class WasteNot2 : BaseBuffAction
|
||||
{
|
||||
public override ActionCategory Category => ActionCategory.Durability;
|
||||
public override int Level => 47;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator;
|
||||
|
||||
public record CharacterStats
|
||||
public sealed record CharacterStats
|
||||
{
|
||||
public int Craftsmanship { get; init; }
|
||||
public int Control { get; init; }
|
||||
|
||||
@@ -6,4 +6,11 @@
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Meziantou.Analyzer" Version="2.0.61">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
namespace Craftimizer.Simulator;
|
||||
|
||||
public record RecipeInfo
|
||||
public sealed record RecipeInfo
|
||||
{
|
||||
public bool IsExpert { get; init; }
|
||||
public int ClassJobLevel { get; init; }
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Craftimizer.Simulator;
|
||||
|
||||
public readonly record struct SimulationInput
|
||||
|
||||
@@ -6,6 +6,13 @@
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Meziantou.Analyzer" Version="2.0.61">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Simulator\Craftimizer.Simulator.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
@@ -7,7 +7,7 @@ namespace Craftimizer.Solver.Crafty;
|
||||
|
||||
public sealed class ActionSet
|
||||
{
|
||||
private uint Bits { get; set; } = 0;
|
||||
private uint Bits { get; set; }
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static int NthBitSet(uint value, int n)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
namespace Craftimizer.Solver.Crafty;
|
||||
|
||||
public class NodeScores
|
||||
public sealed class NodeScores
|
||||
{
|
||||
public float ScoreSum { get; set; } = 0;
|
||||
public float MaxScore { get; set; } = 0;
|
||||
public float Visits { get; set; } = 0;
|
||||
public float ScoreSum { get; set; }
|
||||
public float MaxScore { get; set; }
|
||||
public float Visits { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using Craftimizer.Simulator;
|
||||
using Craftimizer.Simulator.Actions;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Craftimizer.Solver.Crafty;
|
||||
@@ -213,6 +214,7 @@ public class Solver
|
||||
return (actions, state);
|
||||
}
|
||||
|
||||
Debugger.Break();
|
||||
var solver = new Solver(state, true);
|
||||
while (!solver.Simulator.IsComplete)
|
||||
{
|
||||
@@ -232,6 +234,7 @@ public class Solver
|
||||
|
||||
solver = new Solver(state, true);
|
||||
}
|
||||
Debugger.Break();
|
||||
|
||||
return (actions, state);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user