Don't tick Manipulation when action doesn't increase step count
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@@ -18,8 +18,7 @@ internal sealed class Manipulation() : BaseBuffAction(
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s.ActionStates.MutateState(this);
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s.ActionCount++;
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if (IncreasesStepCount)
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s.ActiveEffects.DecrementDuration();
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s.ActiveEffects.DecrementDuration();
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}
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}
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