Code formatting fixes

This commit is contained in:
Asriel Camora
2023-07-23 06:05:04 +04:00
parent 49d9d8d215
commit 08c5324b34
14 changed files with 54 additions and 56 deletions
+14 -14
View File
@@ -1,17 +1,17 @@
using ImGuiScene;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using System.Linq;
using Craftimizer.Simulator;
using Craftimizer.Simulator.Actions;
using Action = Lumina.Excel.GeneratedSheets.Action;
using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Utility;
using ImGuiScene;
using Lumina.Excel.GeneratedSheets;
using System;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Text;
using Action = Lumina.Excel.GeneratedSheets.Action;
using ClassJob = Craftimizer.Simulator.ClassJob;
using Condition = Craftimizer.Simulator.Condition;
using Craftimizer.Simulator;
using System.Text;
using System.Numerics;
using System.Globalization;
namespace Craftimizer.Plugin;
@@ -29,7 +29,7 @@ internal static class ActionUtils
var actionId = actionType.Base().ActionId;
if (LuminaSheets.CraftActionSheet.GetRow(actionId) is CraftAction baseCraftAction)
{
foreach(var classJob in classJobs)
foreach (var classJob in classJobs)
{
ActionRows[(int)actionType, (int)classJob] = (classJob switch
{
@@ -94,7 +94,7 @@ internal static class ActionUtils
public static ActionType? GetActionTypeFromId(uint actionId, ClassJob classJob, bool isCraftAction)
{
foreach(var action in Enum.GetValues<ActionType>())
foreach (var action in Enum.GetValues<ActionType>())
{
var row = action.GetActionRow(classJob);
if (isCraftAction)
@@ -197,7 +197,7 @@ internal static class ConditionUtils
_ => Vector3.Zero // Unknown
};
private const float ConditionCyclePeriod = 19/30f;
private const float ConditionCyclePeriod = 19 / 30f;
// The real period of all condition color cycles are 0.633... (19/30) seconds
// Interp accepts 0-1
public static Vector4 GetColor(this Condition me, float interp)
@@ -210,7 +210,7 @@ internal static class ConditionUtils
{
addRgb = interp switch
{
< 0.155f => Vector3.Lerp(new(128,0,0), new(128,80,0), (interp - 0) / 0.155f),
< 0.155f => Vector3.Lerp(new(128, 0, 0), new(128, 80, 0), (interp - 0) / 0.155f),
< 0.315f => Vector3.Lerp(new(128, 80, 0), new(128, 128, 0), (interp - 0.155f) / 0.16f),
< 0.475f => Vector3.Lerp(new(128, 128, 0), new(0, 64, 0), (interp - 0.315f) / 0.16f),
< 0.630f => Vector3.Lerp(new(0, 64, 0), new(0, 128, 128), (interp - 0.475f) / 0.155f),
@@ -293,7 +293,7 @@ internal static class EffectUtils
public static ushort GetIconId(this EffectType me, int strength)
{
var status = me.Status();
uint iconId = status.Icon;
var iconId = status.Icon;
if (status.MaxStacks != 0)
iconId += (uint)Math.Clamp(strength, 1, status.MaxStacks) - 1;
return (ushort)iconId;