Code formatting fixes

This commit is contained in:
Asriel Camora
2023-07-23 06:05:04 +04:00
parent 49d9d8d215
commit 08c5324b34
14 changed files with 54 additions and 56 deletions
+1 -1
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@@ -98,7 +98,7 @@ internal static class Program
} }
s.Stop(); s.Stop();
Console.WriteLine($"{s.Elapsed.TotalMilliseconds/60:0.00}ms/cycle"); Console.WriteLine($"{s.Elapsed.TotalMilliseconds / 60:0.00}ms/cycle");
Console.WriteLine(string.Join(',', q)); Console.WriteLine(string.Join(',', q));
q.Sort(); q.Sort();
Console.WriteLine($"Min: {Quartile(q, 0)}, Max: {Quartile(q, 4)}, Avg: {Quartile(q, 2)}, Q1: {Quartile(q, 1)}, Q3: {Quartile(q, 3)}"); Console.WriteLine($"Min: {Quartile(q, 0)}, Max: {Quartile(q, 4)}, Avg: {Quartile(q, 2)}, Q1: {Quartile(q, 1)}, Q3: {Quartile(q, 3)}");
+2 -2
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@@ -1,6 +1,6 @@
using Lumina.Excel.GeneratedSheets;
using Lumina.Excel;
using Dalamud; using Dalamud;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
namespace Craftimizer.Plugin; namespace Craftimizer.Plugin;
+6 -6
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@@ -1,13 +1,13 @@
using Dalamud.Data; using Dalamud.Data;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState;
using Dalamud.Game.Gui;
using Dalamud.Game; using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.Command;
using Dalamud.Game.Gui;
using Dalamud.Interface.Windowing;
using Dalamud.IoC; using Dalamud.IoC;
using Dalamud.Plugin; using Dalamud.Plugin;
using Dalamud.Game.ClientState.Conditions;
using Dalamud.Game.Command;
using Dalamud.Interface.Windowing;
namespace Craftimizer.Plugin; namespace Craftimizer.Plugin;
+14 -14
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@@ -1,17 +1,17 @@
using ImGuiScene; using Craftimizer.Simulator;
using Dalamud.Utility;
using Lumina.Excel.GeneratedSheets;
using System.Linq;
using Craftimizer.Simulator.Actions; using Craftimizer.Simulator.Actions;
using Action = Lumina.Excel.GeneratedSheets.Action;
using Dalamud.Game.Text.SeStringHandling.Payloads; using Dalamud.Game.Text.SeStringHandling.Payloads;
using Dalamud.Utility;
using ImGuiScene;
using Lumina.Excel.GeneratedSheets;
using System; using System;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Text;
using Action = Lumina.Excel.GeneratedSheets.Action;
using ClassJob = Craftimizer.Simulator.ClassJob; using ClassJob = Craftimizer.Simulator.ClassJob;
using Condition = Craftimizer.Simulator.Condition; using Condition = Craftimizer.Simulator.Condition;
using Craftimizer.Simulator;
using System.Text;
using System.Numerics;
using System.Globalization;
namespace Craftimizer.Plugin; namespace Craftimizer.Plugin;
@@ -29,7 +29,7 @@ internal static class ActionUtils
var actionId = actionType.Base().ActionId; var actionId = actionType.Base().ActionId;
if (LuminaSheets.CraftActionSheet.GetRow(actionId) is CraftAction baseCraftAction) if (LuminaSheets.CraftActionSheet.GetRow(actionId) is CraftAction baseCraftAction)
{ {
foreach(var classJob in classJobs) foreach (var classJob in classJobs)
{ {
ActionRows[(int)actionType, (int)classJob] = (classJob switch ActionRows[(int)actionType, (int)classJob] = (classJob switch
{ {
@@ -94,7 +94,7 @@ internal static class ActionUtils
public static ActionType? GetActionTypeFromId(uint actionId, ClassJob classJob, bool isCraftAction) public static ActionType? GetActionTypeFromId(uint actionId, ClassJob classJob, bool isCraftAction)
{ {
foreach(var action in Enum.GetValues<ActionType>()) foreach (var action in Enum.GetValues<ActionType>())
{ {
var row = action.GetActionRow(classJob); var row = action.GetActionRow(classJob);
if (isCraftAction) if (isCraftAction)
@@ -197,7 +197,7 @@ internal static class ConditionUtils
_ => Vector3.Zero // Unknown _ => Vector3.Zero // Unknown
}; };
private const float ConditionCyclePeriod = 19/30f; private const float ConditionCyclePeriod = 19 / 30f;
// The real period of all condition color cycles are 0.633... (19/30) seconds // The real period of all condition color cycles are 0.633... (19/30) seconds
// Interp accepts 0-1 // Interp accepts 0-1
public static Vector4 GetColor(this Condition me, float interp) public static Vector4 GetColor(this Condition me, float interp)
@@ -210,7 +210,7 @@ internal static class ConditionUtils
{ {
addRgb = interp switch addRgb = interp switch
{ {
< 0.155f => Vector3.Lerp(new(128,0,0), new(128,80,0), (interp - 0) / 0.155f), < 0.155f => Vector3.Lerp(new(128, 0, 0), new(128, 80, 0), (interp - 0) / 0.155f),
< 0.315f => Vector3.Lerp(new(128, 80, 0), new(128, 128, 0), (interp - 0.155f) / 0.16f), < 0.315f => Vector3.Lerp(new(128, 80, 0), new(128, 128, 0), (interp - 0.155f) / 0.16f),
< 0.475f => Vector3.Lerp(new(128, 128, 0), new(0, 64, 0), (interp - 0.315f) / 0.16f), < 0.475f => Vector3.Lerp(new(128, 128, 0), new(0, 64, 0), (interp - 0.315f) / 0.16f),
< 0.630f => Vector3.Lerp(new(0, 64, 0), new(0, 128, 128), (interp - 0.475f) / 0.155f), < 0.630f => Vector3.Lerp(new(0, 64, 0), new(0, 128, 128), (interp - 0.475f) / 0.155f),
@@ -293,7 +293,7 @@ internal static class EffectUtils
public static ushort GetIconId(this EffectType me, int strength) public static ushort GetIconId(this EffectType me, int strength)
{ {
var status = me.Status(); var status = me.Status();
uint iconId = status.Icon; var iconId = status.Icon;
if (status.MaxStacks != 0) if (status.MaxStacks != 0)
iconId += (uint)Math.Clamp(strength, 1, status.MaxStacks) - 1; iconId += (uint)Math.Clamp(strength, 1, status.MaxStacks) - 1;
return (ushort)iconId; return (ushort)iconId;
+1 -1
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@@ -65,7 +65,7 @@ internal static unsafe class Gearsets
foreach (var statIncrease in item.UnkData73) foreach (var statIncrease in item.UnkData73)
IncreaseStat(statIncrease.BaseParamSpecial, statIncrease.BaseParamValueSpecial); IncreaseStat(statIncrease.BaseParamSpecial, statIncrease.BaseParamValueSpecial);
foreach(var gearsetMateria in gearsetItem.materia) foreach (var gearsetMateria in gearsetItem.materia)
{ {
if (gearsetMateria.Type == 0) if (gearsetMateria.Type == 0)
continue; continue;
+4 -7
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@@ -1,14 +1,10 @@
using Craftimizer.Simulator.Actions; using Craftimizer.Plugin;
using Dalamud.Hooking; using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using FFXIVClientStructs.FFXIV.Client.Game; using FFXIVClientStructs.FFXIV.Client.Game;
using System; using System;
using ActionType = Craftimizer.Simulator.Actions.ActionType; using ActionType = Craftimizer.Simulator.Actions.ActionType;
using CSActionType = FFXIVClientStructs.FFXIV.Client.Game.ActionType;
using Condition = Craftimizer.Simulator.Condition;
using Craftimizer.Plugin;
using ActionUtils = Craftimizer.Plugin.ActionUtils; using ActionUtils = Craftimizer.Plugin.ActionUtils;
using CSActionType = FFXIVClientStructs.FFXIV.Client.Game.ActionType;
namespace Craftimizer.Utils; namespace Craftimizer.Utils;
@@ -35,7 +31,8 @@ public sealed unsafe class Hooks : IDisposable
if (canCast && ret && (actionType == CSActionType.CraftAction || actionType == CSActionType.Spell)) if (canCast && ret && (actionType == CSActionType.CraftAction || actionType == CSActionType.Spell))
{ {
var classJob = ClassJobUtils.GetClassJobFromIdx((byte)(Service.ClientState.LocalPlayer?.ClassJob.Id ?? 0)); var classJob = ClassJobUtils.GetClassJobFromIdx((byte)(Service.ClientState.LocalPlayer?.ClassJob.Id ?? 0));
if (classJob != null) { if (classJob != null)
{
var simActionType = ActionUtils.GetActionTypeFromId(actionId, classJob.Value, actionType == CSActionType.CraftAction); var simActionType = ActionUtils.GetActionTypeFromId(actionId, classJob.Value, actionType == CSActionType.CraftAction);
if (simActionType != null) if (simActionType != null)
OnActionUsed?.Invoke(simActionType.Value); OnActionUsed?.Invoke(simActionType.Value);
+2 -1
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@@ -283,7 +283,8 @@ public unsafe class CraftingLog : Window
ImGui.TableNextRow(); ImGui.TableNextRow();
SimulationState? state = null; SimulationState? state = null;
if (CharacterCannotCraftReason == CannotCraftReason.OK) { if (CharacterCannotCraftReason == CannotCraftReason.OK)
{
state = new(CharacterSimulationInput); state = new(CharacterSimulationInput);
foreach (var action in macro.Actions) foreach (var action in macro.Actions)
(_, state) = simulation.Execute(state.Value, action); (_, state) = simulation.Execute(state.Value, action);
+5 -5
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@@ -1,9 +1,9 @@
using Dalamud.Interface.Windowing;
using Dalamud.Interface;
using ImGuiNET;
using System.Numerics;
using System;
using Craftimizer.Solver.Crafty; using Craftimizer.Solver.Crafty;
using Dalamud.Interface;
using Dalamud.Interface.Windowing;
using ImGuiNET;
using System;
using System.Numerics;
namespace Craftimizer.Plugin.Windows; namespace Craftimizer.Plugin.Windows;
+10 -10
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@@ -1,15 +1,15 @@
using Craftimizer.Simulator.Actions;
using Craftimizer.Simulator; using Craftimizer.Simulator;
using Dalamud.Interface.Windowing; using Craftimizer.Simulator.Actions;
using ImGuiNET;
using System.Numerics;
using Dalamud.Interface;
using Dalamud.Utility;
using System;
using ImGuiScene;
using Dalamud.Interface.Components;
using System.Linq;
using Dalamud.Game.Text; using Dalamud.Game.Text;
using Dalamud.Interface;
using Dalamud.Interface.Components;
using Dalamud.Interface.Windowing;
using Dalamud.Utility;
using ImGuiNET;
using ImGuiScene;
using System;
using System.Linq;
using System.Numerics;
namespace Craftimizer.Plugin.Windows; namespace Craftimizer.Plugin.Windows;