Re enable random actions
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@@ -14,7 +14,7 @@ public class Solver
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public Simulator Simulator;
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public Node RootNode;
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// public Random Random => Simulator.Input.Random;
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public Random Random => Simulator.Input.Random;
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public Solver(SolverConfig config, SimulationState state, bool strict)
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{
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@@ -160,7 +160,7 @@ public class Solver
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if (initialState.IsComplete)
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return (initialNode, initialState.CompletionState, initialState.CalculateScore(Config.MaxStepCount) ?? 0);
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var randomAction = initialState.AvailableActions.First();
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var randomAction = initialState.AvailableActions.SelectRandom(Random);
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initialState.AvailableActions.RemoveAction(randomAction);
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var expandedNode = initialNode.Add(Execute(initialState.State, randomAction, true));
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@@ -175,7 +175,7 @@ public class Solver
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{
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if (SimulationNode.GetCompletionState(currentCompletionState, currentActions) != CompletionState.Incomplete)
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break;
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randomAction = currentActions.First();
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randomAction = currentActions.SelectRandom(Random);
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actions[actionCount++] = randomAction;
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(currentState, currentCompletionState, currentActions) = ExecuteSimple(currentState, randomAction, true);
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}
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