Extra scoring changes, mark expert recipes as difficult
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@@ -67,7 +67,7 @@ internal sealed class Simulator : SimulatorNoRandom
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if (action == ActionType.TrainedEye)
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return baseAction.CouldUse(this);
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var isDifficult = Input.Stats.Level - Input.Recipe.ClassJobLevel < 10;
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var isDifficult = Input.Stats.Level - Input.Recipe.ClassJobLevel < 10 || Input.Recipe.IsExpert;
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// don't allow quality moves under Muscle Memory for difficult crafts
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if (isDifficult &&
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