Use ref int instead of callback for progress
This commit is contained in:
@@ -196,8 +196,7 @@ public sealed class MacroEditor : Window, IDisposable
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private int? SolverStartStepCount { get; set; }
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private int? SolverStartStepCount { get; set; }
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private object? SolverQueueLock { get; set; }
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private object? SolverQueueLock { get; set; }
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private List<SimulatedActionStep>? SolverQueuedSteps { get; set; }
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private List<SimulatedActionStep>? SolverQueuedSteps { get; set; }
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private int solverProgress;
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private Solver.Solver? SolverObject { get; set; }
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private int maxSolverProgress;
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private bool SolverRunning => SolverTokenSource != null;
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private bool SolverRunning => SolverTokenSource != null;
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private IDalamudTextureWrap ExpertBadge { get; }
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private IDalamudTextureWrap ExpertBadge { get; }
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@@ -1310,15 +1309,15 @@ public sealed class MacroEditor : Window, IDisposable
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ImGui.Dummy(default);
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ImGui.Dummy(default);
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ImGui.GetWindowDrawList().AddLine(pos, pos + new Vector2(availSpace, 0), ImGui.GetColorU32(ImGuiCol.Border));
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ImGui.GetWindowDrawList().AddLine(pos, pos + new Vector2(availSpace, 0), ImGui.GetColorU32(ImGuiCol.Border));
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ImGui.Dummy(default);
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ImGui.Dummy(default);
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if (SolverRunning)
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if (SolverRunning && SolverObject is { } solver)
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{
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{
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var percentWidth = ImGui.CalcTextSize("100%").X;
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var percentWidth = ImGui.CalcTextSize("100%").X;
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var progressWidth = availSpace - percentWidth - spacing;
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var progressWidth = availSpace - percentWidth - spacing;
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var fraction = Math.Clamp((float)solverProgress / maxSolverProgress, 0, 1);
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var fraction = Math.Clamp((float)solver.ProgressValue / solver.ProgressMax, 0, 1);
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using (var color = ImRaii.PushColor(ImGuiCol.PlotHistogram, ImGuiColors.DalamudGrey3))
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using (var color = ImRaii.PushColor(ImGuiCol.PlotHistogram, ImGuiColors.DalamudGrey3))
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ImGui.ProgressBar(fraction, new(progressWidth, ImGui.GetFrameHeight()), string.Empty);
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ImGui.ProgressBar(fraction, new(progressWidth, ImGui.GetFrameHeight()), string.Empty);
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if (ImGui.IsItemHovered())
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip($"Solver Progress: {solverProgress} / {maxSolverProgress}");
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ImGui.SetTooltip($"Solver Progress: {solver.ProgressValue} / {solver.ProgressMax}");
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ImGui.SameLine(0, spacing);
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ImGui.SameLine(0, spacing);
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ImGui.AlignTextToFramePadding();
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ImGui.AlignTextToFramePadding();
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ImGuiUtils.TextRight($"{fraction * 100:0}%", percentWidth);
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ImGuiUtils.TextRight($"{fraction * 100:0}%", percentWidth);
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@@ -1617,7 +1616,6 @@ public sealed class MacroEditor : Window, IDisposable
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}
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}
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SolverQueueLock = new();
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SolverQueueLock = new();
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SolverQueuedSteps ??= new();
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SolverQueuedSteps ??= new();
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solverProgress = 0;
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RevertPreviousMacro();
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RevertPreviousMacro();
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@@ -1636,7 +1634,10 @@ public sealed class MacroEditor : Window, IDisposable
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_ = task.ContinueWith(t =>
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_ = task.ContinueWith(t =>
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{
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{
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if (token == SolverTokenSource.Token)
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if (token == SolverTokenSource.Token)
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{
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SolverTokenSource = null;
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SolverTokenSource = null;
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SolverObject = null;
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}
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});
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});
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_ = task.ContinueWith(t =>
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_ = task.ContinueWith(t =>
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{
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{
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@@ -1661,16 +1662,13 @@ public sealed class MacroEditor : Window, IDisposable
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token.ThrowIfCancellationRequested();
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token.ThrowIfCancellationRequested();
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var solver = new Solver.Solver(config, state) { Token = token };
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using (SolverObject = new Solver.Solver(config, state) { Token = token })
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solver.OnLog += Log.Debug;
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solver.OnNewAction += QueueSolverStep;
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solver.OnProgress += (p, m) =>
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{
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{
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Interlocked.Exchange(ref solverProgress, p);
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SolverObject.OnLog += Log.Debug;
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Interlocked.Exchange(ref maxSolverProgress, m);
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SolverObject.OnNewAction += QueueSolverStep;
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};
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SolverObject.Start();
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solver.Start();
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_ = SolverObject.GetTask().GetAwaiter().GetResult();
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_ = solver.GetTask().GetAwaiter().GetResult();
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}
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token.ThrowIfCancellationRequested();
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token.ThrowIfCancellationRequested();
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}
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}
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+5
-3
@@ -281,12 +281,13 @@ public sealed class MCTS
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Search(int iterations, CancellationToken token, Action? progressCallback)
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public void Search(int iterations, ref int progress, CancellationToken token)
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{
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{
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Simulator simulator = new(config.MaxStepCount);
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Simulator simulator = new(config.MaxStepCount);
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var random = rootNode.State.State.Input.Random;
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var random = rootNode.State.State.Input.Random;
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var staleCounter = 0;
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var staleCounter = 0;
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for (var i = 0; i < iterations || MaxScore == 0; i++)
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var i = 0;
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for (; i < iterations || MaxScore == 0; i++)
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{
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{
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token.ThrowIfCancellationRequested();
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token.ThrowIfCancellationRequested();
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@@ -314,8 +315,9 @@ public sealed class MCTS
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Backpropagate(endNode, score);
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Backpropagate(endNode, score);
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if ((i & (ProgressUpdateFrequency - 1)) == ProgressUpdateFrequency - 1)
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if ((i & (ProgressUpdateFrequency - 1)) == ProgressUpdateFrequency - 1)
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progressCallback?.Invoke();
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Interlocked.Add(ref progress, ProgressUpdateFrequency);
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}
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}
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Interlocked.Add(ref progress, i & (ProgressUpdateFrequency - 1));
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}
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}
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[Pure]
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[Pure]
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+25
-37
@@ -22,20 +22,18 @@ public sealed class Solver : IDisposable
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private int progress;
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private int progress;
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private int maxProgress;
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private int maxProgress;
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// In iterative algorithms, the value can be reset back to 0.
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// In other algorithms, the value increases monotonically.
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public int ProgressValue => progress;
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public int ProgressMax => maxProgress;
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public delegate void LogDelegate(string text);
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public delegate void LogDelegate(string text);
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public delegate void WorkerProgressDelegate(SolverSolution solution, float score);
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public delegate void ProgressDelegate(int value, int maxValue);
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public delegate void NewActionDelegate(ActionType action);
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public delegate void NewActionDelegate(ActionType action);
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public delegate void SolutionDelegate(SolverSolution solution);
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public delegate void SolutionDelegate(SolverSolution solution);
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// Print to console or plugin log.
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// Print to console or plugin log.
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public event LogDelegate? OnLog;
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public event LogDelegate? OnLog;
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// Always called in some form in every algorithm.
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// In iterative algorithms, the value can be reset back to 0.
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// In other algorithms, the value increases monotonically.
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public event ProgressDelegate? OnProgress;
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// Always called when a new step is generated.
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// Always called when a new step is generated.
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public event NewActionDelegate? OnNewAction;
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public event NewActionDelegate? OnNewAction;
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@@ -115,27 +113,9 @@ public sealed class Solver : IDisposable
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OnNewAction?.Invoke(sanitizedAction);
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OnNewAction?.Invoke(sanitizedAction);
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}
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}
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private void IncrementProgress() =>
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private void ResetProgress()
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IncrementProgressBy(MCTS.ProgressUpdateFrequency);
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private void IncrementRemainingProgress(int iterations) =>
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IncrementProgressBy(iterations & MCTS.ProgressUpdateFrequency);
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private void IncrementProgressBy(int value)
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{
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OnProgress?.Invoke(Interlocked.Add(ref progress, value), maxProgress);
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}
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private void IncrementProgressSequence()
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{
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{
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Interlocked.Exchange(ref progress, 0);
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Interlocked.Exchange(ref progress, 0);
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OnProgress?.Invoke(0, maxProgress);
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}
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private void SearchWithIncrement(MCTS mcts, int iterations)
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{
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mcts.Search(iterations, Token, IncrementProgress);
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IncrementRemainingProgress(iterations);
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}
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}
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private async Task<SolverSolution> SearchStepwiseFurcated()
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private async Task<SolverSolution> SearchStepwiseFurcated()
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@@ -167,7 +147,7 @@ public sealed class Solver : IDisposable
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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try
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try
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{
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{
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SearchWithIncrement(solver, iterCount);
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solver.Search(iterCount, ref progress, Token);
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}
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}
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finally
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finally
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{
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{
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@@ -184,7 +164,7 @@ public sealed class Solver : IDisposable
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semaphore.Release(Config.MaxThreadCount);
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semaphore.Release(Config.MaxThreadCount);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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s.Stop();
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s.Stop();
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {Config.Iterations / Config.ForkCount / s.Elapsed.TotalSeconds / 1000:0.00} kI/s/t");
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {(float)progress / Config.ForkCount / s.Elapsed.TotalSeconds / 1000:0.00} kI/s/t");
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Token.ThrowIfCancellationRequested();
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Token.ThrowIfCancellationRequested();
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@@ -252,7 +232,7 @@ public sealed class Solver : IDisposable
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}
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}
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}
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}
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IncrementProgressSequence();
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ResetProgress();
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activeStates = newStates;
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activeStates = newStates;
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}
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}
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@@ -292,7 +272,7 @@ public sealed class Solver : IDisposable
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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try
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try
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{
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{
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SearchWithIncrement(solver, iterCount);
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solver.Search(iterCount, ref progress, Token);
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}
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}
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finally
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finally
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{
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{
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@@ -308,7 +288,7 @@ public sealed class Solver : IDisposable
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semaphore.Release(Config.MaxThreadCount);
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semaphore.Release(Config.MaxThreadCount);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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s.Stop();
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s.Stop();
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {Config.Iterations / Config.ForkCount / s.Elapsed.TotalSeconds / 1000:0.00} kI/s/t");
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {(float)progress / Config.ForkCount / s.Elapsed.TotalSeconds / 1000:0.00} kI/s/t");
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Token.ThrowIfCancellationRequested();
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Token.ThrowIfCancellationRequested();
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@@ -328,7 +308,7 @@ public sealed class Solver : IDisposable
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(_, state) = sim.Execute(state, chosenAction);
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(_, state) = sim.Execute(state, chosenAction);
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actions.Add(chosenAction);
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actions.Add(chosenAction);
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IncrementProgressSequence();
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ResetProgress();
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}
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}
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return new(actions, state);
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return new(actions, state);
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@@ -351,9 +331,9 @@ public sealed class Solver : IDisposable
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var solver = new MCTS(MCTSConfig, state);
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var solver = new MCTS(MCTSConfig, state);
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var s = Stopwatch.StartNew();
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var s = Stopwatch.StartNew();
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SearchWithIncrement(solver, Config.Iterations);
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solver.Search(Config.Iterations, ref progress, Token);
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s.Stop();
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s.Stop();
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {Config.Iterations / s.Elapsed.TotalSeconds / 1000:0.00} kI/s");
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {progress / s.Elapsed.TotalSeconds / 1000:0.00} kI/s");
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var solution = solver.Solution();
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var solution = solver.Solution();
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@@ -371,7 +351,7 @@ public sealed class Solver : IDisposable
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(_, state) = sim.Execute(state, chosenAction);
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(_, state) = sim.Execute(state, chosenAction);
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actions.Add(chosenAction);
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actions.Add(chosenAction);
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IncrementProgressSequence();
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ResetProgress();
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}
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}
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return Task.FromResult(new SolverSolution(actions, state));
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return Task.FromResult(new SolverSolution(actions, state));
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@@ -383,6 +363,7 @@ public sealed class Solver : IDisposable
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maxProgress = iterCount * Config.ForkCount;
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maxProgress = iterCount * Config.ForkCount;
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using var semaphore = new SemaphoreSlim(0, Config.MaxThreadCount);
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using var semaphore = new SemaphoreSlim(0, Config.MaxThreadCount);
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var s = Stopwatch.StartNew();
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var tasks = new Task<(float MaxScore, SolverSolution Solution)>[Config.ForkCount];
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var tasks = new Task<(float MaxScore, SolverSolution Solution)>[Config.ForkCount];
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for (var i = 0; i < Config.ForkCount; ++i)
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for (var i = 0; i < Config.ForkCount; ++i)
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tasks[i] = Task.Run(async () =>
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tasks[i] = Task.Run(async () =>
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@@ -391,7 +372,7 @@ public sealed class Solver : IDisposable
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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await semaphore.WaitAsync(Token).ConfigureAwait(false);
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try
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try
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{
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{
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SearchWithIncrement(solver, iterCount);
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solver.Search(iterCount, ref progress, Token);
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}
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}
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finally
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finally
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{
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{
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@@ -406,6 +387,8 @@ public sealed class Solver : IDisposable
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}, Token);
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}, Token);
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semaphore.Release(Config.MaxThreadCount);
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semaphore.Release(Config.MaxThreadCount);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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await Task.WhenAll(tasks).WaitAsync(Token).ConfigureAwait(false);
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s.Stop();
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {(float)progress / Config.ForkCount / s.Elapsed.TotalSeconds / 1000:0.00} kI/s/t");
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var solution = tasks.Select(t => t.Result).MaxBy(r => r.MaxScore).Solution;
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var solution = tasks.Select(t => t.Result).MaxBy(r => r.MaxScore).Solution;
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foreach (var action in solution.Actions)
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foreach (var action in solution.Actions)
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@@ -419,7 +402,12 @@ public sealed class Solver : IDisposable
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maxProgress = Config.Iterations;
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maxProgress = Config.Iterations;
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var solver = new MCTS(MCTSConfig, State);
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var solver = new MCTS(MCTSConfig, State);
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SearchWithIncrement(solver, Config.Iterations);
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var s = Stopwatch.StartNew();
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solver.Search(Config.Iterations, ref progress, Token);
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s.Stop();
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OnLog?.Invoke($"{s.Elapsed.TotalMilliseconds:0.00}ms {progress / s.Elapsed.TotalSeconds / 1000:0.00} kI/s");
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var solution = solver.Solution();
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var solution = solver.Solution();
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foreach (var action in solution.Actions)
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foreach (var action in solution.Actions)
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InvokeNewAction(action);
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InvokeNewAction(action);
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@@ -200,8 +200,6 @@ public class SimulatorTests
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[TestMethod]
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[TestMethod]
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public void TestCompletedCraft2()
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public void TestCompletedCraft2()
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{
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{
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Console.WriteLine($"{Input2.BaseProgressGain} {Input2.BaseProgressGain * (3.6f * 2.5f)}");
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Console.WriteLine($"{(int)(Input2.BaseProgressGain * (3.6f * 2.5f))} {(int)MathF.Floor(Input2.BaseProgressGain * (3.6f * 2.5f))}");
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AssertCraft(
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AssertCraft(
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Input2,
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Input2,
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new[] {
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new[] {
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Reference in New Issue
Block a user