Finish crafting log helper window
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@@ -47,7 +47,7 @@ public struct SimulationNode
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return null;
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static float Apply(float bonus, float value, float target) =>
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bonus * Math.Min(1f, value / target);
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bonus * (target > 0 ? Math.Min(1f, value / target) : 1);
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var progressScore = Apply(
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config.ScoreProgress,
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