From 1f4d3603989aaba62278aa7d91bc24ab2acd1efc Mon Sep 17 00:00:00 2001 From: Asriel Camora Date: Sat, 13 Jul 2024 00:03:55 -0700 Subject: [PATCH] Fix action behavior --- Simulator/Actions/TrainedEye.cs | 1 + Simulator/Actions/TrainedPerfection.cs | 3 ++- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/Simulator/Actions/TrainedEye.cs b/Simulator/Actions/TrainedEye.cs index fa3f467..e84092c 100644 --- a/Simulator/Actions/TrainedEye.cs +++ b/Simulator/Actions/TrainedEye.cs @@ -3,6 +3,7 @@ namespace Craftimizer.Simulator.Actions; internal sealed class TrainedEye() : BaseAction( ActionCategory.FirstTurn, 80, 100283, increasesQuality: true, + durabilityCost: 0, defaultCPCost: 250 ) { diff --git a/Simulator/Actions/TrainedPerfection.cs b/Simulator/Actions/TrainedPerfection.cs index d7f2662..e889311 100644 --- a/Simulator/Actions/TrainedPerfection.cs +++ b/Simulator/Actions/TrainedPerfection.cs @@ -2,7 +2,8 @@ namespace Craftimizer.Simulator.Actions; internal sealed class TrainedPerfection() : BaseBuffAction( ActionCategory.Durability, 100, 100475, - EffectType.TrainedPerfection, duration: 1 + EffectType.TrainedPerfection, duration: 1, + macroWaitTime: 3 ) { public override bool IsPossible(Simulator s) =>