1.9.0.0 (Testing) Release
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@@ -63,6 +63,8 @@ public class Simulator
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return ActionResponse.ActionNotUnlocked;
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if (action == ActionType.Manipulation && !Input.Stats.CanUseManipulation)
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return ActionResponse.ActionNotUnlocked;
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if (action is ActionType.CarefulObservation or ActionType.HeartAndSoul && !Input.Stats.IsSpecialist)
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return ActionResponse.ActionNotUnlocked;
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if (baseAction.CPCost(this) > CP)
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return ActionResponse.NotEnoughCP;
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return ActionResponse.CannotUseAction;
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