Make combo actions much more clear
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@@ -1,30 +1,7 @@
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namespace Craftimizer.Simulator.Actions;
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// Basic Touch -> Standard Touch -> Advanced Touch
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internal sealed class AdvancedTouchCombo : BaseAction
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internal sealed class AdvancedTouchCombo : BaseComboAction<StandardTouchCombo, AdvancedTouch>
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{
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public override ActionCategory Category => ActionCategory.Combo;
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public override int Level => 84;
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public override uint ActionId => 100411;
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public override bool IncreasesQuality => true;
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public override int CPCost(Simulator s) => 18 + 18 + 18;
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public override bool CanUse(Simulator s) =>
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// BasicTouch.DurabilityCost vv vv StandardTouch.DurabilityCost
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base.CanUse(s) && VerifyDurability3(s, 10, 10);
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private static readonly BasicTouch ActionA = new();
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private static readonly StandardTouch ActionB = new();
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private static readonly AdvancedTouch ActionC = new();
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public override void Use(Simulator s)
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{
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s.ExecuteForced(ActionType.BasicTouch, ActionA);
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s.ExecuteForced(ActionType.StandardTouch, ActionB);
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ActionC.Use(s);
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}
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public override string GetTooltip(Simulator s, bool addUsability) =>
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$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}\n{ActionC.GetTooltip(s, addUsability)}";
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public override ActionType ActionTypeA => ActionType.StandardTouchCombo;
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public override ActionType ActionTypeB => ActionType.AdvancedTouch;
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}
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