Make combo actions much more clear
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@@ -1,28 +1,7 @@
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namespace Craftimizer.Simulator.Actions;
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// Observe -> Focused Synthesis
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internal sealed class FocusedSynthesisCombo : BaseAction
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internal sealed class FocusedSynthesisCombo : BaseComboAction<Observe, FocusedSynthesis>
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{
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public override ActionCategory Category => ActionCategory.Combo;
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public override int Level => 67;
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public override uint ActionId => 100235;
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public override bool IncreasesProgress => true;
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public override int CPCost(Simulator s) => 7 + 5;
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public override bool CanUse(Simulator s) =>
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// Observe.DurabilityCost v
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base.CanUse(s) && VerifyDurability2(s, 0);
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private static readonly Observe ActionA = new();
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private static readonly FocusedSynthesis ActionB = new();
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public override void Use(Simulator s)
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{
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s.ExecuteForced(ActionType.Observe, ActionA);
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ActionB.Use(s);
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}
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public override string GetTooltip(Simulator s, bool addUsability) =>
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$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
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public override ActionType ActionTypeA => ActionType.Observe;
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public override ActionType ActionTypeB => ActionType.FocusedSynthesis;
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}
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