Make combo actions much more clear

This commit is contained in:
Asriel Camora
2023-07-14 23:45:07 +04:00
parent 79377b5e89
commit 23dd60bb34
10 changed files with 116 additions and 166 deletions
+3 -24
View File
@@ -1,28 +1,7 @@
namespace Craftimizer.Simulator.Actions;
// Observe -> Focused Touch
internal sealed class FocusedTouchCombo : BaseAction
internal sealed class FocusedTouchCombo : BaseComboAction<Observe, FocusedTouch>
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 68;
public override uint ActionId => 100243;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 7 + 18;
public override bool CanUse(Simulator s) =>
// Observe.DurabilityCost v
base.CanUse(s) && VerifyDurability2(s, 0);
private static readonly Observe ActionA = new();
private static readonly FocusedTouch ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.Observe, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
public override ActionType ActionTypeA => ActionType.Observe;
public override ActionType ActionTypeB => ActionType.FocusedTouch;
}