Make combo actions much more clear

This commit is contained in:
Asriel Camora
2023-07-14 23:45:07 +04:00
parent 79377b5e89
commit 23dd60bb34
10 changed files with 116 additions and 166 deletions
+3 -24
View File
@@ -1,28 +1,7 @@
namespace Craftimizer.Simulator.Actions;
// Basic Touch -> Standard Touch
internal sealed class StandardTouchCombo : BaseAction
internal sealed class StandardTouchCombo : BaseComboAction<BasicTouch, StandardTouch>
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 18;
public override uint ActionId => 100004;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 18 + 18;
public override bool CanUse(Simulator s) =>
// BasicTouch.DurabilityCost vv
base.CanUse(s) && VerifyDurability2(s, 10);
private static readonly BasicTouch ActionA = new();
private static readonly StandardTouch ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.BasicTouch, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
public override ActionType ActionTypeA => ActionType.BasicTouch;
public override ActionType ActionTypeB => ActionType.StandardTouch;
}