Smaller minor optimizations
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@@ -1,5 +1,4 @@
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using Craftimizer.Simulator.Actions;
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using System;
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using System.Diagnostics.Contracts;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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@@ -52,11 +51,9 @@ public struct ActionSet
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public readonly bool IsEmpty => bits == 0;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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//public readonly ActionType SelectRandom(Random random) => ElementAt(random.Next(Count));
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public readonly ActionType SelectRandom(Random random) => First();
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public readonly ActionType SelectRandom(Random random) => ElementAt(random.Next(Count));
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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//public ActionType? PopRandom(Random random) => PopFirst();
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public ActionType? PopRandom(Random random)
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{
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uint snapshot;
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@@ -84,22 +81,16 @@ public struct ActionSet
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uint snapshot;
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uint newValue;
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ActionType action;
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int i = 0;
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do
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{
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++i;
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snapshot = bits;
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if (snapshot == 0)
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return null;
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var index = 0;
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action = ToAction(Intrinsics.NthBitSet(snapshot, index) - 1);
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action = ToAction(Intrinsics.NthBitSet(snapshot, 0) - 1);
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newValue = snapshot & ~ToMask(action);
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}
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while (Interlocked.CompareExchange(ref bits, newValue, snapshot) != snapshot);
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//if (i != 1)
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//Console.WriteLine($"Retried {i-1} times");
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return action;
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}
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@@ -30,9 +30,9 @@ public sealed class ArenaNode<T> where T : struct
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if (Data == null)
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Interlocked.CompareExchange(ref Data, new ArenaNode<T>[BatchCount][], null);
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var index = Interlocked.Increment(ref this.index) - 1;
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var idx = Interlocked.Increment(ref this.index) - 1;
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var (arrayIdx, subIdx) = GetArrayIndex(index);
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var (arrayIdx, subIdx) = GetArrayIndex(idx);
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if (Data[arrayIdx] == null)
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Interlocked.CompareExchange(ref Data[arrayIdx], new ArenaNode<T>[BatchSize], null);
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@@ -7,12 +7,12 @@ public struct NodeScores
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{
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public float ScoreSum;
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public float MaxScore;
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public float Visits;
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public int Visits;
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public void Visit(float score)
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{
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ScoreSum += score;
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MaxScore = Math.Max(MaxScore, score);
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Visits++;
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Intrinsics.CASAdd(ref ScoreSum, score);
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Intrinsics.CASMax(ref MaxScore, score);
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Interlocked.Increment(ref Visits);
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}
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}
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@@ -96,7 +96,7 @@ public sealed class Solver
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[Pure]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private Node? EvalBestChild(float parentVisits, ref Node.ChildBuffer children)
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private Node? EvalBestChild(int parentVisits, ref Node.ChildBuffer children)
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{
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if (parentVisits == 0)
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return null;
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@@ -110,7 +110,7 @@ public sealed class Solver
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var CVector = new Vector<float>(C);
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Span<float> scoreSums = stackalloc float[vecLength];
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Span<float> visits = stackalloc float[vecLength];
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Span<int> visits = stackalloc int[vecLength];
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Span<float> maxScores = stackalloc float[vecLength];
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var max = (0, 0);
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@@ -130,8 +130,9 @@ public sealed class Solver
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var s = new Vector<float>(scoreSums);
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var m = new Vector<float>(maxScores);
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var v = new Vector<float>(visits);
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v = Vector.Max(v, Vector<float>.One);
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var vInt = new Vector<int>(visits);
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vInt = Vector.Max(vInt, Vector<int>.One);
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var v = Vector.ConvertToSingle(vInt);
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var exploitation = (W * (s / v)) + (w * m);
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var exploration = CVector * Intrinsics.ReciprocalSqrt(v);
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var evalScores = exploitation + exploration;
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