Decoupled simulator instance from solver
multithread soon, but holy crap multithreaded tree stuff is annoying
This commit is contained in:
@@ -9,10 +9,7 @@ public sealed class Simulator : SimulatorNoRandom
|
||||
{
|
||||
private readonly int maxStepCount;
|
||||
|
||||
public new CompletionState CompletionState =>
|
||||
(ActionCount + 1) >= maxStepCount ?
|
||||
CompletionState.MaxActionCountReached :
|
||||
(CompletionState)base.CompletionState;
|
||||
public new CompletionState CompletionState => CalculateCompletionState(State, maxStepCount);
|
||||
public override bool IsComplete => CompletionState != CompletionState.Incomplete;
|
||||
|
||||
public Simulator(SimulationState state, int maxStepCount) : base(state)
|
||||
@@ -168,4 +165,9 @@ public sealed class Simulator : SimulatorNoRandom
|
||||
ret.AddAction(action);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static CompletionState CalculateCompletionState(SimulationState state, int maxStepCount) =>
|
||||
(state.ActionCount + 1) >= maxStepCount ?
|
||||
CompletionState.MaxActionCountReached :
|
||||
(CompletionState)CalculateCompletionState(state);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user