Move accepted actions to ActionSet

This commit is contained in:
Asriel Camora
2023-11-04 11:01:15 -07:00
parent ac109ae711
commit 2f727f76cd
4 changed files with 49 additions and 51 deletions
+3 -3
View File
@@ -8,8 +8,8 @@ public class ActionSetTests
[TestMethod]
public void TestAcceptedActions()
{
var actions = Craftimizer.Solver.Simulator.AcceptedActions;
var lut = Craftimizer.Solver.Simulator.AcceptedActionsLUT;
var actions = ActionSet.AcceptedActions;
var lut = ActionSet.AcceptedActionsLUT;
Assert.IsTrue(actions.Length <= 32);
foreach (var i in Enum.GetValues<ActionType>())
@@ -123,7 +123,7 @@ public class ActionSetTests
{
var action = set.SelectRandom(rng);
Assert.IsTrue(actions.Contains(action));
CollectionAssert.Contains(actions, action);
counts[action] = counts.GetValueOrDefault(action) + 1;
}
+1 -1
View File
@@ -839,7 +839,7 @@ public sealed unsafe class RecipeNote : Window, IDisposable
var state = new SimulationState(input);
var config = Service.Configuration.SimulatorSolverConfig;
var mctsConfig = new MCTSConfig(config);
var simulator = new Solver.Simulator(state, mctsConfig.MaxStepCount);
var simulator = new SimulatorNoRandom(state);
List<Macro> macros = new(Service.Configuration.Macros);
token.ThrowIfCancellationRequested();
+43 -1
View File
@@ -11,6 +11,48 @@ public struct ActionSet
{
private uint bits;
public static readonly ActionType[] AcceptedActions = new[]
{
ActionType.StandardTouchCombo,
ActionType.AdvancedTouchCombo,
ActionType.FocusedTouchCombo,
ActionType.FocusedSynthesisCombo,
ActionType.TrainedFinesse,
ActionType.PrudentSynthesis,
ActionType.Groundwork,
ActionType.AdvancedTouch,
ActionType.CarefulSynthesis,
ActionType.TrainedEye,
ActionType.DelicateSynthesis,
ActionType.PreparatoryTouch,
ActionType.Reflect,
ActionType.FocusedTouch,
ActionType.FocusedSynthesis,
ActionType.PrudentTouch,
ActionType.Manipulation,
ActionType.MuscleMemory,
ActionType.ByregotsBlessing,
ActionType.WasteNot2,
ActionType.BasicSynthesis,
ActionType.Innovation,
ActionType.GreatStrides,
ActionType.StandardTouch,
ActionType.Veneration,
ActionType.WasteNot,
ActionType.Observe,
ActionType.MastersMend,
ActionType.BasicTouch,
};
public static readonly int[] AcceptedActionsLUT;
static ActionSet()
{
AcceptedActionsLUT = new int[Enum.GetValues<ActionType>().Length];
for (var i = 0; i < AcceptedActions.Length; i++)
AcceptedActionsLUT[(byte)AcceptedActions[i]] = i;
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int FromAction(ActionType action)
@@ -22,7 +64,7 @@ public struct ActionSet
}
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ActionType ToAction(int index) => Simulator.AcceptedActions[index];
private static ActionType ToAction(int index) => AcceptedActions[index];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint ToMask(ActionType action) => 1u << (FromAction(action) + 1);
+2 -46
View File
@@ -5,7 +5,7 @@ using System.Runtime.CompilerServices;
namespace Craftimizer.Solver;
public sealed class Simulator : SimulatorNoRandom
internal sealed class Simulator : SimulatorNoRandom
{
private readonly int maxStepCount;
@@ -25,50 +25,6 @@ public sealed class Simulator : SimulatorNoRandom
this.maxStepCount = maxStepCount;
}
public static readonly ActionType[] AcceptedActions = new[]
{
ActionType.StandardTouchCombo,
ActionType.AdvancedTouchCombo,
ActionType.FocusedTouchCombo,
ActionType.FocusedSynthesisCombo,
ActionType.TrainedFinesse,
ActionType.PrudentSynthesis,
ActionType.Groundwork,
ActionType.AdvancedTouch,
ActionType.CarefulSynthesis,
ActionType.TrainedEye,
ActionType.DelicateSynthesis,
ActionType.PreparatoryTouch,
ActionType.Reflect,
ActionType.FocusedTouch,
ActionType.FocusedSynthesis,
ActionType.PrudentTouch,
ActionType.Manipulation,
ActionType.MuscleMemory,
ActionType.ByregotsBlessing,
ActionType.WasteNot2,
ActionType.BasicSynthesis,
ActionType.Innovation,
ActionType.GreatStrides,
ActionType.StandardTouch,
ActionType.Veneration,
ActionType.WasteNot,
ActionType.Observe,
ActionType.MastersMend,
ActionType.BasicTouch,
};
public static readonly int[] AcceptedActionsLUT;
static Simulator()
{
AcceptedActionsLUT = new int[Enum.GetValues<ActionType>().Length];
for (var i = 0; i < AcceptedActionsLUT.Length; i++)
AcceptedActionsLUT[i] = -1;
for (var i = 0; i < AcceptedActions.Length; i++)
AcceptedActionsLUT[(byte)AcceptedActions[i]] = i;
}
// https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L146
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -191,7 +147,7 @@ public sealed class Simulator : SimulatorNoRandom
return new();
var ret = new ActionSet();
foreach (var action in AcceptedActions)
foreach (var action in ActionSet.AcceptedActions)
if (CanUseAction(action, strict))
ret.AddAction(action);
return ret;