Optimizations (from @wolfcomp)
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@@ -2,13 +2,32 @@ namespace Craftimizer.Simulator.Actions;
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internal sealed class FocusedTouch : BaseAction
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{
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public override ActionCategory Category => ActionCategory.Quality;
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public override int Level => 68;
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public override uint ActionId => 100243;
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public int CP = 18;
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public int Eff = 150;
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public float SuccessNormal = 0.50f;
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public float SuccessObserved = 1.00f;
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public override bool IncreasesQuality => true;
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public FocusedTouch()
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{
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Category = ActionCategory.Quality;
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Level = 68;
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ActionId = 100243;
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IncreasesQuality = true;
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}
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public override int CPCost(Simulator s) => 18;
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public override int Efficiency(Simulator s) => 150;
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public override float SuccessRate(Simulator s) => s.ActionStates.Observed ? 1.00f : 0.50f;
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public override void CPCost(Simulator s, ref int cost)
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{
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cost = CP;
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}
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public override void Efficiency(Simulator s, ref int eff)
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{
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eff = Eff;
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}
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public override void SuccessRate(Simulator s, ref float success)
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{
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success = s.ActionStates.Observed ? SuccessObserved : SuccessNormal;
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}
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}
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