Optimizations (from @wolfcomp)

This commit is contained in:
Asriel Camora
2024-03-15 09:49:03 -07:00
parent ea963f9e1b
commit 3223bdcbfb
43 changed files with 691 additions and 354 deletions
+14 -10
View File
@@ -2,21 +2,25 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class HeartAndSoul : BaseBuffAction
{
public override ActionCategory Category => ActionCategory.Other;
public override int Level => 86;
public override uint ActionId => 100419;
public override int MacroWaitTime => 3;
public HeartAndSoul()
{
Level = 86;
Effect = EffectType.HeartAndSoul;
MacroWaitTime = 3;
ActionId = 100419;
Category = ActionCategory.Other;
IncreasesStepCount = false;
}
public override bool IncreasesStepCount => false;
public override EffectType Effect => EffectType.HeartAndSoul;
public override int CPCost(Simulator s) => 0;
public override void CPCost(Simulator s, ref int cost)
{
cost = 0;
}
public override bool IsPossible(Simulator s) =>
base.IsPossible(s) && s.Input.Stats.IsSpecialist && !s.ActionStates.UsedHeartAndSoul;
public override bool CouldUse(Simulator s) => !s.ActionStates.UsedHeartAndSoul;
public override bool CouldUse(Simulator s, ref int cost) => !s.ActionStates.UsedHeartAndSoul;
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{GetBaseTooltip(s, addUsability)}Specialist Only\n";