Optimizations (from @wolfcomp)

This commit is contained in:
Asriel Camora
2024-03-15 09:49:03 -07:00
parent ea963f9e1b
commit 3223bdcbfb
43 changed files with 691 additions and 354 deletions
+18 -9
View File
@@ -2,22 +2,31 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class MuscleMemory : BaseAction
{
public override ActionCategory Category => ActionCategory.FirstTurn;
public override int Level => 54;
public override uint ActionId => 100379;
public MuscleMemory()
{
Category = ActionCategory.FirstTurn;
Level = 54;
ActionId = 100379;
IncreasesProgress = true;
}
public override bool IncreasesProgress => true;
public override void CPCost(Simulator s, ref int cost)
{
cost = 6;
}
public override int CPCost(Simulator s) => 6;
public override int Efficiency(Simulator s) => 300;
public override void Efficiency(Simulator s, ref int eff)
{
eff = 300;
}
public override bool IsPossible(Simulator s) => s.IsFirstStep && base.IsPossible(s);
public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s)
public override void UseSuccess(Simulator s, ref int eff)
{
base.UseSuccess(s);
base.UseSuccess(s, ref eff);
s.AddEffect(EffectType.MuscleMemory, 5);
}
}