Optimizations (from @wolfcomp)

This commit is contained in:
Asriel Camora
2024-03-15 09:49:03 -07:00
parent ea963f9e1b
commit 3223bdcbfb
43 changed files with 691 additions and 354 deletions
+18 -9
View File
@@ -2,17 +2,26 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class PrudentTouch : BaseAction
{
public override ActionCategory Category => ActionCategory.Quality;
public override int Level => 66;
public override uint ActionId => 100227;
public PrudentTouch()
{
Category = ActionCategory.Quality;
Level = 66;
ActionId = 100227;
IncreasesQuality = true;
DurabilityCost /= 2;
}
public override bool IncreasesQuality => true;
public override int DurabilityCost => base.DurabilityCost / 2;
public override void CPCost(Simulator s, ref int cost)
{
cost = 25;
}
public override int CPCost(Simulator s) => 25;
public override int Efficiency(Simulator s) => 100;
public override void Efficiency(Simulator s, ref int eff)
{
eff = 100;
}
public override bool CouldUse(Simulator s) =>
public override bool CouldUse(Simulator s, ref int cost) =>
!(s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2))
&& base.CouldUse(s);
&& base.CouldUse(s, ref cost);
}