Optimizations (from @wolfcomp)

This commit is contained in:
Asriel Camora
2024-03-15 09:49:03 -07:00
parent ea963f9e1b
commit 3223bdcbfb
43 changed files with 691 additions and 354 deletions
+16 -11
View File
@@ -2,22 +2,27 @@ namespace Craftimizer.Simulator.Actions;
internal sealed class TrainedEye : BaseAction
{
public override ActionCategory Category => ActionCategory.FirstTurn;
public override int Level => 80;
public override uint ActionId => 100283;
public TrainedEye()
{
Category = ActionCategory.FirstTurn;
Level = 80;
ActionId = 100283;
IncreasesQuality = true;
}
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 250;
public override void CPCost(Simulator s,ref int cost)
{
cost = 250;
}
public override bool IsPossible(Simulator s) => s.IsFirstStep &&
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
!s.Input.Recipe.IsExpert &&
s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
base.IsPossible(s);
public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
public override bool CouldUse(Simulator s, ref int cost) => s.IsFirstStep && base.CouldUse(s, ref cost);
public override void UseSuccess(Simulator s) =>
public override void UseSuccess(Simulator s, ref int eff) =>
s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
public override string GetTooltip(Simulator s, bool addUsability) =>