Fix Final Appraisal duration
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@@ -9,7 +9,9 @@ internal sealed class FinalAppraisal : BaseBuffAction
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public override bool IncreasesStepCount => false;
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public override EffectType Effect => EffectType.FinalAppraisal;
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public override byte Duration => 5;
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// This is set to 4 since IncreaseStepCount is false.
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// Usually it adds 1 extra duration and then it would tick it down, but IncreaseStepCount prevents that.
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public override byte Duration => 4;
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public override int CPCost(Simulator s) => 1;
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}
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