Fix concurrency, add forked simulations
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@@ -10,6 +10,7 @@ public readonly record struct SolverConfig
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public float MaxScoreWeightingConstant { get; init; }
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public float ExplorationConstant { get; init; }
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public int MaxStepCount { get; init; }
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public int MaxRolloutStepCount { get; init; }
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public int ThreadCount { get; init; }
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public SolverConfig()
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@@ -17,8 +18,9 @@ public readonly record struct SolverConfig
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Iterations = 300000;
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ScoreStorageThreshold = 1f;
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MaxScoreWeightingConstant = 0.1f;
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ExplorationConstant = 4f;
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ExplorationConstant = 2;
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MaxStepCount = 25;
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MaxRolloutStepCount = 99;
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ThreadCount = Environment.ProcessorCount;
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}
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}
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