Replace ActionHistory with persistent ActionStatuses

This commit is contained in:
Asriel Camora
2023-06-20 22:37:59 -07:00
parent cdd4f5923e
commit 47c9339d56
12 changed files with 66 additions and 38 deletions
+1 -1
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@@ -6,7 +6,7 @@ internal sealed class AdvancedTouch : BaseAction
public override int Level => 84;
public override uint ActionId => 100411;
public override int CPCost => Simulation.IsPreviousAction(ActionType.StandardTouch) && Simulation.IsPreviousAction(ActionType.BasicTouch, 2) ? 18 : 46;
public override int CPCost => Simulation.ActionStates.TouchComboIdx == 2 ? 18 : 46;
public override float Efficiency => 1.50f;
public override bool IncreasesQuality => true;
}
+1 -1
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@@ -10,7 +10,7 @@ internal sealed class CarefulObservation : BaseAction
public override int DurabilityCost => 0;
public override bool IncreasesStepCount => false;
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.CountPreviousAction(ActionType.CarefulObservation) < 3;
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.ActionStates.CarefulObservationCount < 3;
public override void UseSuccess() =>
Simulation.StepCondition();
+1 -1
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@@ -9,5 +9,5 @@ internal sealed class FocusedSynthesis : BaseAction
public override int CPCost => 5;
public override float Efficiency => 2.00f;
public override bool IncreasesProgress => true;
public override float SuccessRate => Simulation.IsPreviousAction(ActionType.Observe) ? 1.00f : 0.50f;
public override float SuccessRate => Simulation.ActionStates.Observed ? 1.00f : 0.50f;
}
+1 -1
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@@ -9,5 +9,5 @@ internal sealed class FocusedTouch : BaseAction
public override int CPCost => 18;
public override float Efficiency => 1.50f;
public override bool IncreasesQuality => true;
public override float SuccessRate => Simulation.IsPreviousAction(ActionType.Observe) ? 1.00f : 0.50f;
public override float SuccessRate => Simulation.ActionStates.Observed ? 1.00f : 0.50f;
}
+1 -1
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@@ -11,5 +11,5 @@ internal sealed class HeartAndSoul : BaseBuffAction
public override EffectType Effect => EffectType.HeartAndSoul;
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && Simulation.CountPreviousAction(ActionType.HeartAndSoul) == 0;
public override bool CanUse => Simulation.Input.Stats.IsSpecialist && !Simulation.ActionStates.UsedHeartAndSoul;
}
+1 -1
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@@ -6,7 +6,7 @@ internal sealed class StandardTouch : BaseAction
public override int Level => 18;
public override uint ActionId => 100004;
public override int CPCost => Simulation.IsPreviousAction(ActionType.BasicTouch) ? 18 : 32;
public override int CPCost => Simulation.ActionStates.TouchComboIdx == 1 ? 18 : 32;
public override float Efficiency => 1.25f;
public override bool IncreasesQuality => true;
}