Fix great strides bug
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@@ -27,7 +27,7 @@ public struct SimulationNode(in SimulationState state, ActionType? action, Compl
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public readonly float? CalculateScore(in MCTSConfig config) =>
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CalculateScoreForState(State, SimulationCompletionState, config);
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public static float? CalculateScoreForState(in SimulationState state, CompletionState completionState, MCTSConfig config)
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public static float? CalculateScoreForState(in SimulationState state, CompletionState completionState, in MCTSConfig config)
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{
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if (completionState != CompletionState.ProgressComplete)
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return null;
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