Expand macros generated by solver

This commit is contained in:
Asriel Camora
2023-07-14 23:45:34 +04:00
parent 23dd60bb34
commit 5ab53f56b9
2 changed files with 38 additions and 26 deletions
+25 -23
View File
@@ -54,20 +54,26 @@ internal static class Program
var sim = new SimulatorNoRandom(new(input));
(_, var state) = sim.Execute(new(input), ActionType.MuscleMemory);
(_, state) = sim.Execute(state, ActionType.PrudentTouch);
(_, state) = sim.Execute(state, ActionType.Manipulation);
(_, state) = sim.Execute(state, ActionType.Veneration);
(_, state) = sim.Execute(state, ActionType.WasteNot);
(_, state) = sim.Execute(state, ActionType.Groundwork);
(_, state) = sim.Execute(state, ActionType.Groundwork);
(_, state) = sim.Execute(state, ActionType.Groundwork);
(_, state) = sim.Execute(state, ActionType.Innovation);
(_, state) = sim.Execute(state, ActionType.PrudentTouch);
(_, state) = sim.Execute(state, ActionType.AdvancedTouchCombo);
(_, state) = sim.Execute(state, ActionType.Manipulation);
(_, state) = sim.Execute(state, ActionType.Innovation);
(_, state) = sim.Execute(state, ActionType.PrudentTouch);
(_, state) = sim.Execute(state, ActionType.AdvancedTouchCombo);
(_, state) = sim.Execute(state, ActionType.GreatStrides);
//(_, state) = sim.Execute(state, ActionType.Manipulation);
//(_, state) = sim.Execute(state, ActionType.Veneration);
//(_, state) = sim.Execute(state, ActionType.WasteNot);
//(_, state) = sim.Execute(state, ActionType.Groundwork);
//(_, state) = sim.Execute(state, ActionType.Groundwork);
//(_, state) = sim.Execute(state, ActionType.Groundwork);
//(_, state) = sim.Execute(state, ActionType.Innovation);
//(_, state) = sim.Execute(state, ActionType.PrudentTouch);
//(_, state) = sim.Execute(state, ActionType.AdvancedTouchCombo);
//(_, state) = sim.Execute(state, ActionType.Manipulation);
//(_, state) = sim.Execute(state, ActionType.Innovation);
//(_, state) = sim.Execute(state, ActionType.PrudentTouch);
//(_, state) = sim.Execute(state, ActionType.AdvancedTouchCombo);
//(_, state) = sim.Execute(state, ActionType.GreatStrides);
//(_, state) = sim.Execute(state, ActionType.Innovation);
//(_, state) = sim.Execute(state, ActionType.FocusedTouchCombo);
//(_, state) = sim.Execute(state, ActionType.GreatStrides);
//(_, state) = sim.Execute(state, ActionType.ByregotsBlessing);
//(_, state) = sim.Execute(state, ActionType.CarefulSynthesis);
//(_, state) = sim.Execute(state, ActionType.CarefulSynthesis);
Console.WriteLine($"{state.Quality} {state.CP} {state.Progress} {state.Durability}");
//return;
@@ -75,21 +81,17 @@ internal static class Program
Console.WriteLine($"Qual: {s.Quality}/{s.Input.Recipe.MaxQuality}");
return;
for (var i = 0; i < 7; ++i)
{
Console.WriteLine($"{i + 1}");
var c = config with { FurcatedActionCount = i + 1 };
Benchmark(() => Solver.Crafty.Solver.SearchStepwiseFurcated(c, input).State);
}
Solver.Crafty.Solver.SearchStepwiseFurcated(config, input);
//Benchmark(() => );
}
private static void Benchmark(Func<SimulationState> search)
private static void Benchmark(Func<SolverSolution> search)
{
var s = Stopwatch.StartNew();
List<int> q = new();
for (var i = 0; i < 60; ++i)
for (var i = 0; i < 15; ++i)
{
var state = search();
var state = search().State;
//Console.WriteLine($"Qual: {state.Quality}/{state.Input.Recipe.MaxQuality}");
q.Add(state.Quality);