Remove crafty implementation bug behavior
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@@ -63,12 +63,6 @@ public class Simulator : Sim
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if (!baseAction.CanUse)
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if (!baseAction.CanUse)
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return false;
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return false;
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if (action == ActionType.StandardTouch && CP < 32)
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return false;
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if (action == ActionType.AdvancedTouch && CP < 46)
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return false;
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if (CalculateSuccessRate(baseAction.SuccessRate) != 1)
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if (CalculateSuccessRate(baseAction.SuccessRate) != 1)
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return false;
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return false;
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@@ -80,10 +74,6 @@ public class Simulator : Sim
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IsPreviousAction(ActionType.Observe))
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IsPreviousAction(ActionType.Observe))
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return false;
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return false;
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if (action == ActionType.Groundwork &&
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Durability < CalculateDurabilityCost(baseAction.DurabilityCost))
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return false;
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if (action == ActionType.FinalAppraisal)
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if (action == ActionType.FinalAppraisal)
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return false;
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return false;
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