some changes

This commit is contained in:
Asriel Camora
2023-06-19 08:15:39 -07:00
parent e546ff2dcd
commit 5edec27977
4 changed files with 182 additions and 120 deletions
+69 -11
View File
@@ -1,5 +1,5 @@
using Craftimizer.Simulator.Actions; using Craftimizer.Simulator.Actions;
using System; using System.Diagnostics.CodeAnalysis;
using System.Numerics; using System.Numerics;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics.X86; using System.Runtime.Intrinsics.X86;
@@ -9,15 +9,38 @@ namespace Craftimizer.Simulator;
public record ActionSet public record ActionSet
{ {
public ulong Bits { get; set; } public ulong Bits { get; set; }
public List<ActionType> SavedActions { get; set; } = new();
[MethodImpl(MethodImplOptions.AggressiveInlining)] private bool HasFlagA(ActionType action) => (Bits & (1ul << ((int)action + 1))) != 0;
public bool HasFlag(ActionType action) => (Bits & (1ul << ((int)action + 1))) != 0; private bool HasFlagB(ActionType action) => SavedActions.Contains(action);
public bool HasFlag(ActionType action)
{
var a = HasFlagA(action);
var b = HasFlagB(action);
if (a != b)
throw new Exception($"Action {action} has different flags: {a} vs {b}");
return a;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] private void SetFlagA(ActionType action) => Bits |= 1ul << ((int)action + 1);
public void SetFlag(ActionType action) => Bits |= 1ul << ((int)action + 1); private void SetFlagB(ActionType action)
{
if (!SavedActions.Contains(action))
SavedActions.Add(action);
}
public void SetFlag(ActionType action)
{
SetFlagA(action);
SetFlagB(action);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)] private void ClearFlagA(ActionType action) => Bits &= ~(1ul << ((int)action + 1));
public void ClearFlag(ActionType action) => Bits &= ~(1ul << ((int)action + 1)); private void ClearFlagB(ActionType action) => SavedActions.RemoveAll(a => a == action);
public void ClearFlag(ActionType action)
{
ClearFlagA(action);
ClearFlagB(action);
}
public IEnumerable<ActionType> Actions => GetActions(); public IEnumerable<ActionType> Actions => GetActions();
@@ -60,10 +83,45 @@ public record ActionSet
return _base; return _base;
} }
[MethodImpl(MethodImplOptions.AggressiveInlining)] private ActionType ActionAtA(int index) => Actions.ElementAt(index);//(ActionType)(NthBitSet(Bits, index) - 1);
public ActionType ActionAt(int index) => (ActionType)(NthBitSet(Bits, index) - 1); private ActionType ActionAtB(int index) => SavedActions.ElementAt(index);
public ActionType ActionAt(int index)
{
return ActionAtB(index);
var a = ActionAtA(index);
var a2 = (ActionType)(NthBitSet(Bits, index) - 1);
var b = ActionAtB(index);
if (a != a2)
throw new Exception($"A2: Action {index} has different flags: {a} vs {a2}");
if (a != b)
throw new Exception($"Action {index} has different flags: {a} vs {b}");
return a;
}
public int ActionCount => BitOperations.PopCount(Bits); private int ActionCountA => BitOperations.PopCount(Bits);
private int ActionCountB => SavedActions.Count;
public int ActionCount { get
{
return ActionCountB;
var a = ActionCountA;
var b = ActionCountB;
if (a != b)
throw new Exception($"Action count has different flags: {a} vs {b}");
return a;
} }
public bool IsEmpty => Bits == 0; private bool IsEmptyA => Bits == 0;
private bool IsEmptyB => SavedActions.Count == 0;
public bool IsEmpty
{
get
{
return IsEmptyB;
var a = IsEmptyA;
var b = IsEmptyB;
if (a != b)
throw new Exception($"IsEmpty has different flags: {a} vs {b}");
return a;
}
}
} }
+2
View File
@@ -29,6 +29,8 @@ public class Simulator
} }
public virtual bool IsComplete => CompletionState != CompletionState.Incomplete; public virtual bool IsComplete => CompletionState != CompletionState.Incomplete;
public IEnumerable<ActionType> AvailableActions => ActionUtils.AvailableActions(this);
#pragma warning disable CS8618 // Emplace sets all the fields already #pragma warning disable CS8618 // Emplace sets all the fields already
public Simulator(SimulationState state) public Simulator(SimulationState state)
#pragma warning restore CS8618 #pragma warning restore CS8618
+99 -102
View File
@@ -49,105 +49,6 @@ public class Simulator : Sim
ActionType.BasicTouch, ActionType.BasicTouch,
}; };
// https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L146
private bool CanUseAction(ActionType action, bool strict)
{
var baseAction = action.WithUnsafe();
if (!baseAction.CanUse)
return false;
if (CalculateSuccessRate(baseAction.SuccessRate) != 1)
return false;
// don't allow quality moves at max quality
if (Quality >= Input.Recipe.MaxQuality && baseAction.IncreasesQuality)
return false;
if (action == ActionType.Observe &&
IsPreviousAction(ActionType.Observe))
return false;
if (action == ActionType.FinalAppraisal)
return false;
if (strict)
{
// always used Trained Eye if it's available
if (action == ActionType.TrainedEye)
return true;
// only allow Focused moves after Observe
if (IsPreviousAction(ActionType.Observe) &&
action != ActionType.FocusedSynthesis &&
action != ActionType.FocusedTouch)
return false;
// don't allow quality moves under Muscle Memory for difficult crafts
if (Input.Recipe.ClassJobLevel == 90 &&
HasEffect(EffectType.MuscleMemory) &&
baseAction.IncreasesQuality)
return false;
// don't allow pure quality moves under Veneration
if (HasEffect(EffectType.Veneration) &&
!baseAction.IncreasesProgress &&
baseAction.IncreasesQuality)
return false;
if (baseAction.IncreasesProgress)
{
var progress_increase = CalculateProgressGain(baseAction.Efficiency);
var would_finish = Progress + progress_increase >= Input.Recipe.MaxProgress;
if (would_finish)
{
// don't allow finishing the craft if there is significant quality remaining
if (Quality < (Input.Recipe.MaxQuality / 5))
return false;
}
else
{
// don't allow pure progress moves under Innovation, if it wouldn't finish the craft
if (HasEffect(EffectType.Innovation) &&
!baseAction.IncreasesQuality &&
baseAction.IncreasesProgress)
return false;
}
}
if (action == ActionType.ByregotsBlessing &&
GetEffectStrength(EffectType.InnerQuiet) <= 1)
return false;
if ((action == ActionType.WasteNot || action == ActionType.WasteNot2) &&
(HasEffect(EffectType.WasteNot) || HasEffect(EffectType.WasteNot2)))
return false;
if (action == ActionType.Observe &&
CP < 5)
return false;
if (action == ActionType.MastersMend &&
Input.Recipe.MaxDurability - Durability < 25)
return false;
if (action == ActionType.Manipulation &&
HasEffect(EffectType.Manipulation))
return false;
if (action == ActionType.GreatStrides &&
HasEffect(EffectType.GreatStrides))
return false;
if ((action == ActionType.Veneration || action == ActionType.Innovation) &&
(GetEffectDuration(EffectType.Veneration) > 1 || GetEffectDuration(EffectType.Innovation) > 1))
return false;
}
return true;
}
// https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L137 // https://github.com/alostsock/crafty/blob/cffbd0cad8bab3cef9f52a3e3d5da4f5e3781842/crafty/src/craft_state.rs#L137
public ActionSet AvailableActionsHeuristic(bool strict) public ActionSet AvailableActionsHeuristic(bool strict)
{ {
@@ -155,10 +56,106 @@ public class Simulator : Sim
return new(); return new();
ActionUtils.SetSimulation(this); ActionUtils.SetSimulation(this);
var a = AcceptedActions.Where(action =>
{
var baseAction = action.WithUnsafe();
if (!baseAction.CanUse)
return false;
if (CalculateSuccessRate(baseAction.SuccessRate) != 1)
return false;
// don't allow quality moves at max quality
if (Quality >= Input.Recipe.MaxQuality && baseAction.IncreasesQuality)
return false;
if (action == ActionType.Observe &&
IsPreviousAction(ActionType.Observe))
return false;
if (action == ActionType.FinalAppraisal)
return false;
if (strict)
{
// always used Trained Eye if it's available
if (action == ActionType.TrainedEye)
return true;
// only allow Focused moves after Observe
if (IsPreviousAction(ActionType.Observe) &&
action != ActionType.FocusedSynthesis &&
action != ActionType.FocusedTouch)
return false;
// don't allow quality moves under Muscle Memory for difficult crafts
if (Input.Recipe.ClassJobLevel == 90 &&
HasEffect(EffectType.MuscleMemory) &&
baseAction.IncreasesQuality)
return false;
// don't allow pure quality moves under Veneration
if (HasEffect(EffectType.Veneration) &&
!baseAction.IncreasesProgress &&
baseAction.IncreasesQuality)
return false;
if (baseAction.IncreasesProgress)
{
var progress_increase = CalculateProgressGain(baseAction.Efficiency);
var would_finish = Progress + progress_increase >= Input.Recipe.MaxProgress;
if (would_finish)
{
// don't allow finishing the craft if there is significant quality remaining
if (Quality < (Input.Recipe.MaxQuality / 5))
return false;
}
else
{
// don't allow pure progress moves under Innovation, if it wouldn't finish the craft
if (HasEffect(EffectType.Innovation) &&
!baseAction.IncreasesQuality &&
baseAction.IncreasesProgress)
return false;
}
}
if (action == ActionType.ByregotsBlessing &&
GetEffectStrength(EffectType.InnerQuiet) <= 1)
return false;
if ((action == ActionType.WasteNot || action == ActionType.WasteNot2) &&
(HasEffect(EffectType.WasteNot) || HasEffect(EffectType.WasteNot2)))
return false;
if (action == ActionType.Observe &&
CP < 5)
return false;
if (action == ActionType.MastersMend &&
Input.Recipe.MaxDurability - Durability < 25)
return false;
if (action == ActionType.Manipulation &&
HasEffect(EffectType.Manipulation))
return false;
if (action == ActionType.GreatStrides &&
HasEffect(EffectType.GreatStrides))
return false;
if ((action == ActionType.Veneration || action == ActionType.Innovation) &&
(GetEffectDuration(EffectType.Veneration) > 1 || GetEffectDuration(EffectType.Innovation) > 1))
return false;
}
return true;
});
var ret = new ActionSet(); var ret = new ActionSet();
foreach(var action in AcceptedActions) foreach (var ac in a)
if (CanUseAction(action, strict)) ret.SetFlag(ac);
ret.SetFlag(action);
return ret; return ret;
} }
} }
+11 -6
View File
@@ -1,5 +1,6 @@
using Craftimizer.Simulator; using Craftimizer.Simulator;
using Craftimizer.Simulator.Actions; using Craftimizer.Simulator.Actions;
using System.Runtime.CompilerServices;
namespace Craftimizer.Solver.Crafty; namespace Craftimizer.Solver.Crafty;
@@ -107,7 +108,8 @@ public class Solver
var expandable = !selectedNode.State.AvailableActions.IsEmpty; var expandable = !selectedNode.State.AvailableActions.IsEmpty;
var likelyTerminal = selectedNode.Children.Count == 0; var likelyTerminal = selectedNode.Children.Count == 0;
if (expandable || likelyTerminal) { if (expandable || likelyTerminal)
{
break; break;
} }
@@ -124,7 +126,7 @@ public class Solver
if (initialNode.IsComplete) if (initialNode.IsComplete)
return (initialIndex, initialNode.CompletionState, initialNode.CalculateScore() ?? 0); return (initialIndex, initialNode.CompletionState, initialNode.CalculateScore() ?? 0);
var randomIdx = random.Next(initialNode.AvailableActions.ActionCount); var randomIdx = 0;// random.Next(initialNode.AvailableActions.ActionCount);
var randomAction = initialNode.AvailableActions.ActionAt(randomIdx); var randomAction = initialNode.AvailableActions.ActionAt(randomIdx);
initialNode.AvailableActions.ClearFlag(randomAction); initialNode.AvailableActions.ClearFlag(randomAction);
var expandedState = Execute(initialNode.State, randomAction, true); var expandedState = Execute(initialNode.State, randomAction, true);
@@ -137,7 +139,7 @@ public class Solver
{ {
if (currentState.IsComplete) if (currentState.IsComplete)
break; break;
randomIdx = random.Next(currentState.AvailableActions.ActionCount); randomIdx = 0;// random.Next(currentState.AvailableActions.ActionCount);
randomAction = currentState.AvailableActions.ActionAt(randomIdx); randomAction = currentState.AvailableActions.ActionAt(randomIdx);
currentState = Execute(currentState.State, randomAction, true); currentState = Execute(currentState.State, randomAction, true);
} }
@@ -188,7 +190,8 @@ public class Solver
{ {
var actions = new List<ActionType>(); var actions = new List<ActionType>();
var node = Tree.Get(0); var node = Tree.Get(0);
while (node.Children.Count != 0) { while (node.Children.Count != 0)
{
var next_index = RustMaxBy(node.Children, n => Tree.Get(n).State.Scores.MaxScore); var next_index = RustMaxBy(node.Children, n => Tree.Get(n).State.Scores.MaxScore);
node = Tree.Get(next_index); node = Tree.Get(next_index);
if (node.State.Action != null) if (node.State.Action != null)
@@ -210,7 +213,8 @@ public class Solver
public static (List<ActionType> Actions, SimulationState State) SearchStepwise(SimulationInput input, List<ActionType> actions, Action<ActionType>? actionCallback) public static (List<ActionType> Actions, SimulationState State) SearchStepwise(SimulationInput input, List<ActionType> actions, Action<ActionType>? actionCallback)
{ {
var (state, result) = Simulate(input, actions); var (state, result) = Simulate(input, actions);
if (result != CompletionState.Incomplete) { if (result != CompletionState.Incomplete)
{
return (actions, state); return (actions, state);
} }
@@ -220,7 +224,8 @@ public class Solver
solver.Search(0); solver.Search(0);
var (solution_actions, solution_node) = solver.Solution(); var (solution_actions, solution_node) = solver.Solution();
if (solution_node.Scores.MaxScore >= 1.0) { if (solution_node.Scores.MaxScore >= 1.0)
{
actions.AddRange(solution_actions); actions.AddRange(solution_actions);
return (actions, solution_node.State); return (actions, solution_node.State);
} }