Remove threadlocal dependence

This commit is contained in:
Asriel Camora
2023-06-21 13:20:05 -07:00
parent 0f2267dabf
commit 5faaa02f1a
43 changed files with 279 additions and 244 deletions
+33 -34
View File
@@ -4,79 +4,78 @@ namespace Craftimizer.Simulator.Actions;
public abstract class BaseAction
{
[ThreadStatic]
internal static Simulator? TLSSimulation;
protected static Simulator Simulation => TLSSimulation!;
// Non-instanced properties
// Metadata
public abstract ActionCategory Category { get; }
public abstract int Level { get; }
// Doesn't matter from which class, we'll use the sheet to extrapolate the rest
public abstract uint ActionId { get; }
// Instanced properties
public abstract int CPCost { get; }
public virtual float Efficiency => 0f;
// Action properties
public virtual bool IncreasesProgress => false;
public virtual bool IncreasesQuality => false;
public virtual float SuccessRate => 1f;
public virtual int DurabilityCost => 10;
public virtual bool IncreasesStepCount => true;
public virtual bool IsGuaranteedAction => SuccessRate == 1f;
public virtual bool CanUse =>
Simulation.Input.Stats.Level >= Level && Simulation.CP >= CPCost;
// Instanced properties
public abstract int CPCost(Simulator s);
public virtual float Efficiency(Simulator s) => 0f;
public virtual float SuccessRate(Simulator s) => 1f;
public virtual void Use()
public virtual bool CanUse(Simulator s) =>
s.Input.Stats.Level >= Level && s.CP >= CPCost(s);
public virtual void Use(Simulator s)
{
if (Simulation.RollSuccess(SuccessRate))
UseSuccess();
if (s.RollSuccess(SuccessRate(s)))
UseSuccess(s);
Simulation.ReduceCP(CPCost);
Simulation.ReduceDurability(DurabilityCost);
s.ReduceCP(CPCost(s));
s.ReduceDurability(DurabilityCost);
if (Simulation.Durability > 0)
if (s.Durability > 0)
{
if (Simulation.HasEffect(EffectType.Manipulation))
Simulation.RestoreDurability(5);
if (s.HasEffect(EffectType.Manipulation))
s.RestoreDurability(5);
}
if (IncreasesStepCount)
Simulation.IncreaseStepCount();
s.IncreaseStepCount();
}
public virtual void UseSuccess()
public virtual void UseSuccess(Simulator s)
{
if (Efficiency != 0f)
if (Efficiency(s) != 0f)
{
if (IncreasesProgress)
Simulation.IncreaseProgress(Efficiency);
s.IncreaseProgress(Efficiency(s));
if (IncreasesQuality)
Simulation.IncreaseQuality(Efficiency);
s.IncreaseQuality(Efficiency(s));
}
}
public virtual string GetTooltip(bool addUsability)
public virtual string GetTooltip(Simulator s, bool addUsability)
{
var builder = new StringBuilder();
if (addUsability && !CanUse)
if (addUsability && !CanUse(s))
builder.AppendLine($"Cannot Use");
builder.AppendLine($"Level {Level}");
if (CPCost != 0)
builder.AppendLine($"-{Simulation.CalculateCPCost(CPCost)} CP");
if (CPCost(s) != 0)
builder.AppendLine($"-{s.CalculateCPCost(CPCost(s))} CP");
if (DurabilityCost != 0)
builder.AppendLine($"-{Simulation.CalculateDurabilityCost(DurabilityCost)} Durability");
if (Efficiency != 0)
builder.AppendLine($"-{s.CalculateDurabilityCost(DurabilityCost)} Durability");
if (Efficiency(s) != 0)
{
if (IncreasesProgress)
builder.AppendLine($"+{Simulation.CalculateProgressGain(Efficiency)} Progress");
builder.AppendLine($"+{s.CalculateProgressGain(Efficiency(s))} Progress");
if (IncreasesQuality)
builder.AppendLine($"+{Simulation.CalculateQualityGain(Efficiency)} Quality");
builder.AppendLine($"+{s.CalculateQualityGain(Efficiency(s))} Quality");
}
if (!IncreasesStepCount)
builder.AppendLine($"Does Not Increase Step Count");
if (SuccessRate != 1f)
builder.AppendLine($"{Simulation.CalculateSuccessRate(SuccessRate) * 100}%% Success Rate");
if (SuccessRate(s) != 1f)
builder.AppendLine($"{s.CalculateSuccessRate(SuccessRate(s)) * 100}%% Success Rate");
return builder.ToString();
}
}