Remove threadlocal dependence

This commit is contained in:
Asriel Camora
2023-06-21 13:20:05 -07:00
parent 0f2267dabf
commit 5faaa02f1a
43 changed files with 279 additions and 244 deletions
+10 -10
View File
@@ -6,19 +6,19 @@ internal sealed class IntensiveSynthesis : BaseAction
public override int Level => 78;
public override uint ActionId => 100315;
public override int CPCost => 6;
public override float Efficiency => 4.00f;
public override bool IncreasesProgress => true;
public override bool IsGuaranteedAction => false;
public override bool CanUse =>
(Simulation.Condition == Condition.Good || Simulation.Condition == Condition.Excellent || Simulation.HasEffect(EffectType.HeartAndSoul))
&& base.CanUse;
public override int CPCost(Simulator s) => 6;
public override float Efficiency(Simulator s) => 4.00f;
public override void UseSuccess()
public override bool CanUse(Simulator s) =>
(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
&& base.CanUse(s);
public override void UseSuccess(Simulator s)
{
base.UseSuccess();
if (Simulation.Condition != Condition.Good && Simulation.Condition != Condition.Excellent)
Simulation.RemoveEffect(EffectType.HeartAndSoul);
base.UseSuccess(s);
if (s.Condition != Condition.Good && s.Condition != Condition.Excellent)
s.RemoveEffect(EffectType.HeartAndSoul);
}
}