Split simulation window, add solving, buttons, etc
This commit is contained in:
@@ -4,6 +4,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 17.4.33213.308
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Craftimizer.Plugin", "Craftimizer\Craftimizer.Plugin.csproj", "{13C812E9-0D42-4B95-8646-40EEBF30636F}"
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ProjectSection(ProjectDependencies) = postProject
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{2B0EA452-6DFC-48DB-9049-EA782E600C21} = {2B0EA452-6DFC-48DB-9049-EA782E600C21}
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EndProjectSection
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Craftimizer.Benchmark", "Benchmark\Craftimizer.Benchmark.csproj", "{057C4B64-4D99-4847-9BCF-966571CAE57C}"
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EndProject
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@@ -1,5 +1,6 @@
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using Craftimizer.Simulator;
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using Craftimizer.Simulator.Actions;
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using Craftimizer.Solver.Crafty;
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using Dalamud.Configuration;
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using Dalamud.Logging;
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using System;
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@@ -22,22 +23,13 @@ public class Configuration : IPluginConfiguration
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public bool OverrideUncraftability { get; set; } = true;
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public bool HideUnlearnedActions { get; set; } = true;
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public List<Macro> Macros { get; set; } = new();
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public string SimulatorType { get; set; } = typeof(Simulator.Simulator).AssemblyQualifiedName!;
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public SolverConfig SolverConfig { get; set; } = new();
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public bool ConditionRandomness { get; set; } = true;
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public Simulator.Simulator CreateSimulator(SimulationState state)
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{
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var type = Type.GetType(SimulatorType);
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if (type == null)
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PluginLog.LogError($"Failed to resolve simulator type ({SimulatorType})");
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else
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{
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if (Activator.CreateInstance(type, state) is Simulator.Simulator sim)
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return sim;
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PluginLog.LogError($"Failed to create simulator ({SimulatorType})");
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}
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return new Simulator.Simulator(state);
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}
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public Simulator.Simulator CreateSimulator(SimulationState state) =>
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ConditionRandomness ?
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new Simulator.Simulator(state) :
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new SimulatorNoRandom(state);
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public void Save() =>
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Service.PluginInterface.SavePluginConfig(this);
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@@ -36,6 +36,7 @@
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<ProjectReference Include="..\Simulator\Craftimizer.Simulator.csproj" />
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<ProjectReference Include="..\Solver\Craftimizer.Solver.csproj" />
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<Reference Include="FFXIVClientStructs">
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<HintPath>$(DalamudLibPath)FFXIVClientStructs.dll</HintPath>
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<Private>false</Private>
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@@ -53,6 +53,7 @@ public sealed class Plugin : IDalamudPlugin
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public void Dispose()
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{
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Service.CommandManager.RemoveHandler("/craft");
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SimulatorWindow?.Dispose();
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}
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private void OnCommand(string command, string args)
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@@ -1,53 +1,19 @@
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using Craftimizer.Simulator;
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using Craftimizer.Simulator.Actions;
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using Dalamud.Interface;
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using Dalamud.Interface.Windowing;
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using Dalamud.Logging;
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using Dalamud.Memory;
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using Dalamud.Utility;
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using FFXIVClientStructs.FFXIV.Client.System.Framework;
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using FFXIVClientStructs.FFXIV.Client.UI;
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using FFXIVClientStructs.FFXIV.Component.GUI;
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using ImGuiNET;
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using ImGuiScene;
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using Lumina.Excel.GeneratedSheets;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using ActionCategory = Craftimizer.Simulator.ActionCategory;
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using ClassJob = Craftimizer.Simulator.ClassJob;
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using Condition = Craftimizer.Simulator.Condition;
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namespace Craftimizer.Plugin.Windows;
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public class SimulatorWindow : Window
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public sealed partial class SimulatorWindow : Window, IDisposable
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{
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private const ImGuiWindowFlags WindowFlags = ImGuiWindowFlags.AlwaysAutoResize;
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private static readonly Vector2 ProgressBarSize = new(200, 20);
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private static readonly Vector2 DurabilityBarSize = new(100, 20);
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private static readonly Vector2 ConditionBarSize = new(20, 20);
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private static readonly Vector2 ProgressBarSizeOld = new(200, 20);
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private static readonly Vector2 TooltipProgressBarSize = new(100, 5);
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private static readonly Vector4 ProgressColor = new(0.44f, 0.65f, 0.18f, 1f);
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private static readonly Vector4 QualityColor = new(0.26f, 0.71f, 0.69f, 1f);
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private static readonly Vector4 DurabilityColor = new(0.13f, 0.52f, 0.93f, 1f);
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private static readonly Vector4 HQColor = new(0.592f, 0.863f, 0.376f, 1f);
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private static readonly Vector4 CPColor = new(0.63f, 0.37f, 0.75f, 1f);
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private static readonly Vector4 BadActionImageTint = new(1f, .5f, .5f, 1f);
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private static readonly Vector4 BadActionImageColor = new(1f, .3f, .3f, 1f);
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private static readonly Vector4 BadActionTextColor = new(1f, .2f, .2f, 1f);
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private static readonly (ActionCategory Category, ActionType[] Actions)[] SortedActions;
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private TimeSpan FrameTime { get; set; }
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private Stopwatch Stopwatch { get; } = new();
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private static Configuration Configuration => Service.Configuration;
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private Item Item { get; }
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private bool IsExpert { get; }
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@@ -55,16 +21,14 @@ public class SimulatorWindow : Window
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private ClassJob ClassJob { get; }
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// State is the state of the simulation *after* its corresponding action is executed.
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private List<(ActionType Action, string Tooltip, ActionResponse Response, SimulationState State)> Actions { get; }
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private Simulator.Simulator Simulator { get; }
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private Simulator.Simulator Simulator { get; set; }
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private SimulationState LatestState => Actions.Count == 0 ? new(Input) : Actions[^1].State;
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static SimulatorWindow()
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{
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SortedActions = Enum.GetValues<ActionType>().GroupBy(a => a.Category()).Select(g => (g.Key, g.OrderBy(a => a.Level()).ToArray())).ToArray();
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}
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// Simulator is set by ResetSimulator()
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#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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public SimulatorWindow(Item item, bool isExpert, SimulationInput input, ClassJob classJob, List<ActionType> actions) : base("Simulator", WindowFlags)
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#pragma warning restore CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
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{
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Service.WindowSystem.AddWindow(this);
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@@ -73,423 +37,23 @@ public class SimulatorWindow : Window
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Input = input;
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ClassJob = classJob;
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Actions = new();
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Simulator = Service.Configuration.CreateSimulator(new(input));
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foreach(var action in actions)
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AppendAction(action);
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ResetSimulator();
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IsOpen = true;
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CollapsedCondition = ImGuiCond.Appearing;
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Collapsed = false;
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}
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public override void PreDraw()
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{
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Stopwatch.Restart();
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SizeCondition = ImGuiCond.Appearing;
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Size = SizeConstraints?.MinimumSize ?? new(10);
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base.PreDraw();
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}
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public override void PostDraw()
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{
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Stopwatch.Stop();
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FrameTime = Stopwatch.Elapsed;
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/*
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unsafe {
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var unitBase = (AtkUnitBase*)Service.GameGui.GetAddonByName("Synthesis");
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if (unitBase != null)
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{
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var res = unitBase->GetNodeById(95)->GetAsAtkComponentNode()->Component;
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var cond = MemoryHelper.ReadStringNullTerminated((nint)res->GetTextNodeById(4)->GetAsAtkTextNode()->GetText());
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var img = res->GetImageNodeById(3);
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var d = unchecked(((short)img->AddRed, (short)img->AddGreen, (short)img->AddBlue));
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PluginLog.LogDebug($"{cond} -> {d}");
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}
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}
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*/
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base.PostDraw();
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}
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public override void Draw()
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{
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ImGui.BeginTable("simulatorWindow", 2, ImGuiTableFlags.BordersInnerV);
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ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, 260);
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ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthStretch);
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ImGui.TableNextColumn();
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DrawActions();
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ImGui.TableNextColumn();
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DrawSimulationInfo();
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ImGui.EndTable();
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ImGui.TextUnformatted($"{FrameTime.TotalMilliseconds:0.00}ms");
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return;
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}
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private void DrawActions()
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{
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var actionSize = new Vector2(ImGui.GetFontSize() * 2f);
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ImGui.PushStyleColor(ImGuiCol.Button, Vector4.Zero);
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ImGui.PushStyleColor(ImGuiCol.ButtonActive, Vector4.Zero);
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ImGui.PushStyleColor(ImGuiCol.ButtonHovered, Vector4.Zero);
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//ImGui.Checkbox("Show only guaranteed actions", ref showOnlyGuaranteedActions);
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foreach (var (category, actions) in SortedActions)
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{
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var i = 0;
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ImGuiUtils.BeginGroupPanel(category.GetDisplayName(), 260);
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foreach (var action in actions)
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{
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var baseAction = action.Base();
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var cannotUse = action.Level() > Input.Stats.Level || (action == ActionType.Manipulation && !Input.Stats.CanUseManipulation);
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if (cannotUse && Service.Configuration.HideUnlearnedActions)
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continue;
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var shouldNotUse = !baseAction.CanUse(Simulator) || Simulator.IsComplete;
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ImGui.BeginDisabled(cannotUse);
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if (ImGui.ImageButton(action.GetIcon(ClassJob).ImGuiHandle, actionSize, Vector2.Zero, Vector2.One, 0, default, shouldNotUse ? BadActionImageTint : Vector4.One))
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AppendAction(action);
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
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ImGui.SetTooltip($"{action.GetName(ClassJob)}\n{baseAction.GetTooltip(Simulator, true)}");
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ImGui.EndDisabled();
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if (++i % 5 != 0)
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ImGui.SameLine();
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}
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if (i == 0)
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ImGui.Dummy(actionSize);
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ImGuiUtils.EndGroupPanel();
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}
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ImGui.PopStyleColor(3);
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}
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private void DrawSimulationInfo()
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{
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DrawSimulationSynth();
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ImGuiHelpers.ScaledDummy(5);
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DrawSimulationEffects();
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ImGuiHelpers.ScaledDummy(5);
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DrawSimulationActions();
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}
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private (float leftColumn, float leftText, float rightColumn, float rightText, float totalWidth) CalculateSimulationSynthWidths()
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{
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var sidePadding = ImGui.GetFrameHeight() / 2;
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var separatorTextWidth = ImGui.CalcTextSize(" / ").X;
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var itemSpacing = ImGui.GetStyle().ItemSpacing.X * 2;
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var leftDigits = (int)MathF.Floor(MathF.Log10(Input.Recipe.MaxDurability) + 1);
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var leftTextWidth = ImGui.CalcTextSize(new string('0', leftDigits)).X;
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var leftWidth = DurabilityBarSize.X + sidePadding + itemSpacing + separatorTextWidth + leftTextWidth * 2;
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var rightDigits = (int)MathF.Floor(MathF.Log10(Math.Max(Math.Max(Input.Recipe.MaxProgress, Input.Recipe.MaxQuality), Input.Stats.CP)) + 1);
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var rightTextWidth = ImGui.CalcTextSize(new string('0', rightDigits)).X;
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var rightWidth = ProgressBarSize.X + sidePadding + itemSpacing + separatorTextWidth + rightTextWidth * 2;
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return (leftWidth, leftTextWidth, rightWidth, rightTextWidth, leftWidth + rightWidth + itemSpacing / 2);
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}
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private void DrawSimulationSynth()
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{
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var state = LatestState;
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var imageSize = new Vector2(ImGui.GetFontSize() * 2f);
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{
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ImGui.Image(Icons.GetIconFromId(Item.Icon).ImGuiHandle, imageSize);
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ImGui.SameLine();
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetFontSize() * .5f);
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ImGui.TextUnformatted(Item.Name.ToDalamudString().ToString());
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if (Item.IsCollectable)
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{
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ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetFontSize() * .5f);
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ImGui.TextColored(new(0.98f, 0.98f, 0.61f, 1), "(Collectible)");
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}
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if (IsExpert)
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{
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ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetFontSize() * .5f);
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ImGui.TextColored(new(0.941f, 0.557f, 0.216f, 1), "(Expert)");
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}
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var availWidth = ImGui.GetContentRegionAvail().X;
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var text = $"Step {state.StepCount + 1}";
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var textWidth = ImGui.CalcTextSize(text).X;
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ImGui.SameLine(availWidth - textWidth);
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ImGui.SetCursorPosY(ImGui.GetCursorPosY() + ImGui.GetFontSize() * .5f);
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ImGui.TextUnformatted(text);
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ImGui.Separator();
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}
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ImGui.BeginTable("simSynth", 2);
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var (leftWidth, leftTextWidth, rightWidth, rightTextWidth, _) = CalculateSimulationSynthWidths();
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ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, leftWidth);
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ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, rightWidth);
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ImGui.TableNextColumn();
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DrawSynthBarCenteredProgress("Durability", state.Durability, Input.Recipe.MaxDurability, DurabilityBarSize, DurabilityColor, leftTextWidth);
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DrawSynthBarCenteredCircle("Condition", state.Condition.Name(), ConditionBarSize, new Vector4(.35f, .35f, .35f, 0) + state.Condition.GetColor(DateTime.UtcNow.TimeOfDay), DurabilityBarSize, leftTextWidth);
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if (ImGui.IsItemHovered())
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ImGui.SetTooltip(state.Condition.Description(state.Input.Stats.HasSplendorousBuff));
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if (Item.IsCollectable)
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{
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var collectibility = Math.Max(state.Quality / 10, 1);
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DrawSynthBarCentered("Collectability", collectibility, Input.Recipe.MaxQuality / 10, $"{collectibility}", DurabilityBarSize, HQColor, leftTextWidth);
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}
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else
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DrawSynthBarCentered("HQ %", state.HQPercent, 100, $"{state.HQPercent}%", DurabilityBarSize, HQColor, leftTextWidth);
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ImGui.TableNextColumn();
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DrawSynthBarCenteredProgress("Progress", state.Progress, Input.Recipe.MaxProgress, ProgressBarSize, ProgressColor, rightTextWidth);
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DrawSynthBarCenteredProgress("Quality", state.Quality, Input.Recipe.MaxQuality, ProgressBarSize, QualityColor, rightTextWidth);
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DrawSynthBarCenteredProgress("CP", state.CP, Input.Stats.CP, ProgressBarSize, CPColor, rightTextWidth);
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ImGui.EndTable();
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}
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private void DrawSynthBarCenteredProgress(string name, int current, int max, Vector2 size, Vector4 color, float textWidth)
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{
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ImGuiUtils.BeginGroupPanel(name);
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DrawProgressBar(current, max, size, color);
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var w = ImGui.GetStyle().ItemSpacing.X;
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ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
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ImGui.SameLine(0, textWidth - ImGui.CalcTextSize($"{current}").X + w);
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var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
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ImGui.SetCursorPosY(adjustedHeight);
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ImGui.TextUnformatted($"{current}");
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ImGui.SameLine();
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ImGui.SetCursorPosY(adjustedHeight);
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ImGui.TextUnformatted(" / ");
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ImGui.SameLine(0, textWidth - ImGui.CalcTextSize($"{max}").X);
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ImGui.SetCursorPosY(adjustedHeight);
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ImGui.TextUnformatted($"{max}");
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ImGui.PopStyleVar();
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ImGuiUtils.EndGroupPanel();
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}
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private void DrawSynthBarCenteredCircle(string name, string text, Vector2 size, Vector4 color, Vector2 otherProgressSize, float textWidth)
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{
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ImGuiUtils.BeginGroupPanel(name);
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var w = ImGui.GetStyle().ItemSpacing.X;
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ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
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var contentWidth = size.X + w + ImGui.CalcTextSize(text).X;
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var totalWidth = otherProgressSize.X + w + textWidth * 2 + ImGui.CalcTextSize(" / ").X;
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ImGui.Dummy(default);
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ImGui.SameLine(0, (totalWidth - contentWidth) / 2);
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ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, Math.Max(size.X, size.Y));
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DrawProgressBar(1, 1, size, color);
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ImGui.PopStyleVar();
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ImGui.SameLine(0, w);
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var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
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ImGui.SetCursorPosY(adjustedHeight);
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ImGui.TextUnformatted(text);
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ImGui.PopStyleVar();
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ImGuiUtils.EndGroupPanel();
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}
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private void DrawSynthBarCentered(string name, int current, int max, string text, Vector2 size, Vector4 color, float textWidth)
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{
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ImGuiUtils.BeginGroupPanel(name);
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DrawProgressBar(current, max, size, color);
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var w = ImGui.GetStyle().ItemSpacing.X;
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ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
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var totalWidth = textWidth * 2 + ImGui.CalcTextSize(" / ").X;
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ImGui.SameLine(0, totalWidth - ImGui.CalcTextSize(text).X + w);
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var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
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ImGui.SetCursorPosY(adjustedHeight);
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ImGui.TextUnformatted(text);
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ImGui.PopStyleVar();
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ImGuiUtils.EndGroupPanel();
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}
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||||
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private void DrawSimulationEffects()
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{
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var (_, _, _, _, totalWidth) = CalculateSimulationSynthWidths();
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||||
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||||
ImGuiUtils.BeginGroupPanel("Effects", totalWidth);
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|
||||
var effectHeight = ImGui.GetFontSize() * 2f;
|
||||
Vector2 GetEffectSize(TextureWrap icon) => new(icon.Width * effectHeight / icon.Height, effectHeight);
|
||||
|
||||
ImGui.Dummy(new(0, effectHeight));
|
||||
ImGui.SameLine(0, 0);
|
||||
foreach (var effect in Enum.GetValues<EffectType>())
|
||||
{
|
||||
var duration = Simulator.GetEffectDuration(effect);
|
||||
if (duration == 0)
|
||||
continue;
|
||||
|
||||
var strength = Simulator.GetEffectStrength(effect);
|
||||
var icon = effect.GetIcon(strength);
|
||||
var iconSize = GetEffectSize(icon);
|
||||
|
||||
ImGui.Image(icon.ImGuiHandle, iconSize);
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip(effect.GetTooltip(strength, duration));
|
||||
if (duration != 0)
|
||||
{
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (effectHeight - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.Text($"{duration}");
|
||||
}
|
||||
ImGui.SameLine();
|
||||
}
|
||||
ImGui.Dummy(Vector2.Zero);
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
private void DrawSimulationActions()
|
||||
{
|
||||
var (_, _, _, _, totalWidth) = CalculateSimulationSynthWidths();
|
||||
|
||||
ImGuiUtils.BeginGroupPanel("Actions", totalWidth);
|
||||
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonActive, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, Vector4.Zero);
|
||||
var actionSize = new Vector2((totalWidth / 10) - ImGui.GetStyle().ItemSpacing.X * (11f/10));
|
||||
ImGui.Dummy(new(0, actionSize.Y));
|
||||
ImGui.SameLine(0, 0);
|
||||
for (var i = 0; i < Actions.Count; ++i)
|
||||
{
|
||||
var (action, tooltip, response, state) = Actions[i];
|
||||
ImGui.PushID(i);
|
||||
if (ImGui.ImageButton(action.GetIcon(ClassJob).ImGuiHandle, actionSize, Vector2.Zero, Vector2.One, 0, default, response != ActionResponse.UsedAction ? BadActionImageTint : Vector4.One))
|
||||
RemoveAction(i);
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
unsafe { ImGui.SetDragDropPayload("simulationAction", (nint)(&i), sizeof(int)); }
|
||||
ImGui.ImageButton(Actions[i].Action.GetIcon(ClassJob).ImGuiHandle, actionSize);
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
var payload = ImGui.AcceptDragDropPayload("simulationAction");
|
||||
bool isValidPayload;
|
||||
unsafe { isValidPayload = payload.NativePtr != null; }
|
||||
if (isValidPayload)
|
||||
{
|
||||
int draggedIdx;
|
||||
unsafe { draggedIdx = *(int*)payload.Data; }
|
||||
var draggedAction = Actions[draggedIdx].Action;
|
||||
RemoveAction(draggedIdx);
|
||||
InsertAction(i, draggedAction);
|
||||
}
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.BeginTooltip();
|
||||
var responseText = response switch
|
||||
{
|
||||
ActionResponse.SimulationComplete => "Recipe Complete",
|
||||
ActionResponse.ActionNotUnlocked => "Action Not Unlocked",
|
||||
ActionResponse.NotEnoughCP => "Not Enough CP",
|
||||
ActionResponse.NoDurability => "No More Durability",
|
||||
ActionResponse.CannotUseAction => "Cannot Use",
|
||||
_ => string.Empty,
|
||||
};
|
||||
if (response != ActionResponse.UsedAction)
|
||||
ImGui.TextColored(BadActionTextColor, responseText);
|
||||
ImGui.Text($"{action.GetName(ClassJob)}\n{tooltip}");
|
||||
DrawProgressBarTooltip(state.Progress, Input.Recipe.MaxProgress, ProgressColor);
|
||||
DrawProgressBarTooltip(state.Quality, Input.Recipe.MaxQuality, QualityColor);
|
||||
DrawProgressBarTooltip(state.Durability, Input.Recipe.MaxDurability, DurabilityColor);
|
||||
DrawProgressBarTooltip(state.CP, Input.Stats.CP, CPColor);
|
||||
ImGui.Text("Click to Remove\nDrag to Move");
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
ImGui.PopID();
|
||||
if (i % 10 != 9)
|
||||
ImGui.SameLine();
|
||||
}
|
||||
ImGui.PopStyleColor(3);
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
private void AppendAction(ActionType action)
|
||||
{
|
||||
var tooltip = action.Base().GetTooltip(Simulator, false);
|
||||
var (response, state) = Simulator.Execute(LatestState, action);
|
||||
Actions.Add((action, tooltip, response, state));
|
||||
}
|
||||
|
||||
private void RemoveAction(int actionIndex)
|
||||
{
|
||||
// Remove action
|
||||
Actions.RemoveAt(actionIndex);
|
||||
|
||||
// Take note of all actions afterwards
|
||||
Span<ActionType> succeedingActions = stackalloc ActionType[Actions.Count - actionIndex];
|
||||
for (var i = 0; i < succeedingActions.Length; i++)
|
||||
succeedingActions[i] = Actions[i + actionIndex].Action;
|
||||
|
||||
// Remove all future actions
|
||||
Actions.RemoveRange(actionIndex, succeedingActions.Length);
|
||||
|
||||
// Re-execute all future actions
|
||||
foreach (var action in succeedingActions)
|
||||
foreach (var action in actions)
|
||||
AppendAction(action);
|
||||
}
|
||||
|
||||
private void InsertAction(int actionIndex, ActionType action)
|
||||
private void ResetSimulator()
|
||||
{
|
||||
// Take note of all actions afterwards
|
||||
Span<ActionType> succeedingActions = stackalloc ActionType[Actions.Count - actionIndex];
|
||||
for (var i = 0; i < succeedingActions.Length; i++)
|
||||
succeedingActions[i] = Actions[i + actionIndex].Action;
|
||||
|
||||
// Remove all future actions
|
||||
Actions.RemoveRange(actionIndex, succeedingActions.Length);
|
||||
|
||||
// Execute new action
|
||||
AppendAction(action);
|
||||
|
||||
// Re-execute all future actions
|
||||
foreach (var succeededAction in succeedingActions)
|
||||
AppendAction(succeededAction);
|
||||
}
|
||||
|
||||
private static void DrawProgressBarTooltip(int progress, int maxProgress, Vector4 color) =>
|
||||
DrawProgressBar(progress, maxProgress, TooltipProgressBarSize, color);
|
||||
|
||||
private static void DrawProgressBar(int progress, int maxProgress, Vector2 size, Vector4 color, string overlay = "")
|
||||
{
|
||||
ImGui.PushStyleColor(ImGuiCol.PlotHistogram, color);
|
||||
ImGui.ProgressBar(Math.Clamp((float)progress / maxProgress, 0f, 1f), size, overlay);
|
||||
ImGui.PopStyleColor();
|
||||
Simulator = Service.Configuration.CreateSimulator(LatestState);
|
||||
ReexecuteAllActions();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,80 @@
|
||||
using Craftimizer.Simulator.Actions;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using System;
|
||||
|
||||
namespace Craftimizer.Plugin.Windows;
|
||||
|
||||
public sealed partial class SimulatorWindow : Window, IDisposable
|
||||
{
|
||||
private void AppendAction(ActionType action)
|
||||
{
|
||||
OnActionsChanged();
|
||||
|
||||
AppendGeneratedAction(action);
|
||||
}
|
||||
|
||||
private void AppendGeneratedAction(ActionType action)
|
||||
{
|
||||
var tooltip = action.Base().GetTooltip(Simulator, false);
|
||||
var (response, state) = Simulator.Execute(LatestState, action);
|
||||
Actions.Add((action, tooltip, response, state));
|
||||
}
|
||||
|
||||
private void RemoveAction(int actionIndex)
|
||||
{
|
||||
OnActionsChanged();
|
||||
|
||||
// Remove action
|
||||
Actions.RemoveAt(actionIndex);
|
||||
|
||||
// Take note of all actions afterwards
|
||||
Span<ActionType> succeedingActions = stackalloc ActionType[Actions.Count - actionIndex];
|
||||
for (var i = 0; i < succeedingActions.Length; i++)
|
||||
succeedingActions[i] = Actions[i + actionIndex].Action;
|
||||
|
||||
// Remove all future actions
|
||||
Actions.RemoveRange(actionIndex, succeedingActions.Length);
|
||||
|
||||
// Re-execute all future actions
|
||||
foreach (var action in succeedingActions)
|
||||
AppendAction(action);
|
||||
}
|
||||
|
||||
private void InsertAction(int actionIndex, ActionType action)
|
||||
{
|
||||
OnActionsChanged();
|
||||
|
||||
// Take note of all actions afterwards
|
||||
Span<ActionType> succeedingActions = stackalloc ActionType[Actions.Count - actionIndex];
|
||||
for (var i = 0; i < succeedingActions.Length; i++)
|
||||
succeedingActions[i] = Actions[i + actionIndex].Action;
|
||||
|
||||
// Remove all future actions
|
||||
Actions.RemoveRange(actionIndex, succeedingActions.Length);
|
||||
|
||||
// Execute new action
|
||||
AppendAction(action);
|
||||
|
||||
// Re-execute all future actions
|
||||
foreach (var succeededAction in succeedingActions)
|
||||
AppendAction(succeededAction);
|
||||
}
|
||||
|
||||
private void ClearAllActions()
|
||||
{
|
||||
OnActionsChanged();
|
||||
|
||||
Actions.Clear();
|
||||
}
|
||||
|
||||
private void ReexecuteAllActions()
|
||||
{
|
||||
Span<ActionType> actions = stackalloc ActionType[Actions.Count];
|
||||
for (var i = 0; i < actions.Length; i++)
|
||||
actions[i] = Actions[i].Action;
|
||||
|
||||
Actions.Clear();
|
||||
foreach (var action in actions)
|
||||
AppendAction(action);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,386 @@
|
||||
using Craftimizer.Simulator.Actions;
|
||||
using Craftimizer.Simulator;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using ImGuiNET;
|
||||
using System.Numerics;
|
||||
using Dalamud.Interface;
|
||||
using Dalamud.Utility;
|
||||
using System;
|
||||
using ImGuiScene;
|
||||
using Dalamud.Interface.Components;
|
||||
using System.Linq;
|
||||
using Dalamud.Game.Text;
|
||||
|
||||
namespace Craftimizer.Plugin.Windows;
|
||||
|
||||
public sealed partial class SimulatorWindow : Window, IDisposable
|
||||
{
|
||||
private const int ActionColumnSize = 260;
|
||||
|
||||
private static readonly Vector2 ProgressBarSize = new(200, 20);
|
||||
private static readonly Vector2 DurabilityBarSize = new(100, 20);
|
||||
private static readonly Vector2 ConditionBarSize = new(20, 20);
|
||||
private static readonly Vector2 ProgressBarSizeOld = new(200, 20);
|
||||
private static readonly Vector2 TooltipProgressBarSize = new(100, 5);
|
||||
|
||||
private static readonly Vector4 ProgressColor = new(0.44f, 0.65f, 0.18f, 1f);
|
||||
private static readonly Vector4 QualityColor = new(0.26f, 0.71f, 0.69f, 1f);
|
||||
private static readonly Vector4 DurabilityColor = new(0.13f, 0.52f, 0.93f, 1f);
|
||||
private static readonly Vector4 HQColor = new(0.592f, 0.863f, 0.376f, 1f);
|
||||
private static readonly Vector4 CPColor = new(0.63f, 0.37f, 0.75f, 1f);
|
||||
|
||||
private static readonly Vector4 BadActionImageTint = new(1f, .5f, .5f, 1f);
|
||||
private static readonly Vector4 BadActionImageColor = new(1f, .3f, .3f, 1f);
|
||||
|
||||
private static readonly Vector4 BadActionTextColor = new(1f, .2f, .2f, 1f);
|
||||
|
||||
private static readonly (ActionCategory Category, ActionType[] Actions)[] SortedActions;
|
||||
|
||||
static SimulatorWindow()
|
||||
{
|
||||
SortedActions = Enum.GetValues<ActionType>().GroupBy(a => a.Category()).Select(g => (g.Key, g.OrderBy(a => a.Level()).ToArray())).ToArray();
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
while (SolverActionQueue.TryDequeue(out var poppedAction))
|
||||
AppendGeneratedAction(poppedAction);
|
||||
|
||||
ImGui.TextUnformatted($"{FrameTime.TotalMilliseconds:0.00}ms");
|
||||
|
||||
ImGui.BeginTable("simulatorWindow", 2, ImGuiTableFlags.BordersInnerV);
|
||||
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, ActionColumnSize);
|
||||
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthStretch);
|
||||
ImGui.TableNextColumn();
|
||||
DrawActions();
|
||||
ImGui.TableNextColumn();
|
||||
DrawSimulation();
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
private void DrawActions()
|
||||
{
|
||||
var hideUnlearnedActions = Configuration.HideUnlearnedActions;
|
||||
if (ImGui.Checkbox("Show only learned actions", ref hideUnlearnedActions))
|
||||
{
|
||||
Configuration.HideUnlearnedActions = hideUnlearnedActions;
|
||||
Configuration.Save();
|
||||
}
|
||||
|
||||
Simulator.SetState(LatestState);
|
||||
|
||||
var actionSize = new Vector2((ActionColumnSize / 5) - ImGui.GetStyle().ItemSpacing.X * (6f / 5));
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonActive, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, Vector4.Zero);
|
||||
|
||||
foreach (var (category, actions) in SortedActions)
|
||||
{
|
||||
var i = 0;
|
||||
ImGuiUtils.BeginGroupPanel(category.GetDisplayName(), ActionColumnSize);
|
||||
foreach (var action in actions)
|
||||
{
|
||||
var baseAction = action.Base();
|
||||
|
||||
var cannotUse = action.Level() > Input.Stats.Level || (action == ActionType.Manipulation && !Input.Stats.CanUseManipulation);
|
||||
if (cannotUse && Service.Configuration.HideUnlearnedActions)
|
||||
continue;
|
||||
|
||||
var shouldNotUse = !baseAction.CanUse(Simulator) || Simulator.IsComplete;
|
||||
|
||||
ImGui.BeginDisabled(cannotUse);
|
||||
|
||||
if (ImGui.ImageButton(action.GetIcon(ClassJob).ImGuiHandle, actionSize, Vector2.Zero, Vector2.One, 0, default, shouldNotUse ? BadActionImageTint : Vector4.One))
|
||||
AppendAction(action);
|
||||
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip($"{action.GetName(ClassJob)}\n{baseAction.GetTooltip(Simulator, true)}");
|
||||
|
||||
ImGui.EndDisabled();
|
||||
|
||||
if (++i % 5 != 0)
|
||||
ImGui.SameLine();
|
||||
}
|
||||
if (i == 0)
|
||||
ImGui.Dummy(actionSize);
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
ImGui.PopStyleColor(3);
|
||||
}
|
||||
|
||||
private void DrawSimulation()
|
||||
{
|
||||
var drawParams = CalculateSynthDrawParams();
|
||||
|
||||
DrawSimulationHeader();
|
||||
DrawSimulationBars(drawParams);
|
||||
ImGuiHelpers.ScaledDummy(5);
|
||||
DrawSimulationEffects(drawParams);
|
||||
ImGuiHelpers.ScaledDummy(5);
|
||||
DrawSimulationActions(drawParams);
|
||||
var bottom = ImGui.GetContentRegionAvail().Y - ImGui.GetStyle().FramePadding.Y * 2;
|
||||
var textHeight = ImGui.CalcTextSize("A").Y;
|
||||
var buttonHeight = ImGui.GetStyle().FramePadding.Y * 2 + textHeight;
|
||||
ImGuiHelpers.ScaledDummy(bottom - buttonHeight);
|
||||
DrawSimulationButtons(drawParams);
|
||||
}
|
||||
|
||||
private void DrawSimulationHeader()
|
||||
{
|
||||
var imageSize = new Vector2(ImGui.GetFontSize() * 2.25f);
|
||||
|
||||
ImGui.Image(Icons.GetIconFromId(Item.Icon).ImGuiHandle, imageSize);
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (imageSize.Y - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.TextUnformatted(Item.Name.ToDalamudString().ToString());
|
||||
if (Item.IsCollectable)
|
||||
{
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (imageSize.Y - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.TextColored(new(0.98f, 0.98f, 0.61f, 1), SeIconChar.Collectible.ToIconString());
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip("Collectable");
|
||||
}
|
||||
if (IsExpert)
|
||||
{
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (imageSize.Y - ImGui.GetFontSize()) / 2f);
|
||||
// Using ItemLevel icon instead of '◈' because the game fonts hate
|
||||
// me and I can't bother to include a font just for this one icon.
|
||||
ImGui.TextColored(new(0.93f, 0.59f, 0.45f, 1), SeIconChar.ItemLevel.ToIconString());
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip("Expert Recipe");
|
||||
}
|
||||
var availWidth = ImGui.GetContentRegionAvail().X;
|
||||
var text = $"Step {LatestState.StepCount + 1}";
|
||||
var textWidth = ImGui.CalcTextSize(text).X;
|
||||
ImGui.SameLine(availWidth - textWidth);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (imageSize.Y - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.TextUnformatted(text);
|
||||
ImGui.Separator();
|
||||
}
|
||||
|
||||
private void DrawSimulationBars(SynthDrawParams drawParams)
|
||||
{
|
||||
var state = LatestState;
|
||||
|
||||
var (leftColumn, rightColumn, leftText, rightText) = (drawParams.LeftColumn, drawParams.RightColumn, drawParams.LeftText, drawParams.RightText);
|
||||
|
||||
ImGui.BeginTable("simSynth", 2);
|
||||
|
||||
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, leftColumn);
|
||||
ImGui.TableSetupColumn("", ImGuiTableColumnFlags.WidthFixed, rightColumn);
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
DrawSynthProgress("Durability", state.Durability, Input.Recipe.MaxDurability, DurabilityBarSize, DurabilityColor, leftText);
|
||||
|
||||
DrawSynthCircle("Condition", state.Condition.Name(), ConditionBarSize, new Vector4(.35f, .35f, .35f, 0) + state.Condition.GetColor(DateTime.UtcNow.TimeOfDay), DurabilityBarSize, leftText);
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip(state.Condition.Description(state.Input.Stats.HasSplendorousBuff));
|
||||
|
||||
if (Item.IsCollectable)
|
||||
{
|
||||
var collectibility = Math.Max(state.Quality / 10, 1);
|
||||
DrawSynthBar("Collectability", collectibility, Input.Recipe.MaxQuality / 10, $"{collectibility}", DurabilityBarSize, HQColor, leftText);
|
||||
}
|
||||
else
|
||||
DrawSynthBar("HQ %", state.HQPercent, 100, $"{state.HQPercent}%", DurabilityBarSize, HQColor, leftText);
|
||||
|
||||
ImGui.TableNextColumn();
|
||||
|
||||
DrawSynthProgress("Progress", state.Progress, Input.Recipe.MaxProgress, ProgressBarSize, ProgressColor, rightText);
|
||||
DrawSynthProgress("Quality", state.Quality, Input.Recipe.MaxQuality, ProgressBarSize, QualityColor, rightText);
|
||||
DrawSynthProgress("CP", state.CP, Input.Stats.CP, ProgressBarSize, CPColor, rightText);
|
||||
|
||||
ImGui.EndTable();
|
||||
}
|
||||
|
||||
private void DrawSimulationEffects(SynthDrawParams drawParams)
|
||||
{
|
||||
ImGuiUtils.BeginGroupPanel("Effects", drawParams.Total);
|
||||
|
||||
var effectHeight = ImGui.GetFontSize() * 2f;
|
||||
Vector2 GetEffectSize(TextureWrap icon) => new(icon.Width * effectHeight / icon.Height, effectHeight);
|
||||
|
||||
ImGui.Dummy(new(0, effectHeight));
|
||||
ImGui.SameLine(0, 0);
|
||||
foreach (var effect in Enum.GetValues<EffectType>())
|
||||
{
|
||||
var duration = Simulator.GetEffectDuration(effect);
|
||||
if (duration == 0)
|
||||
continue;
|
||||
|
||||
var strength = Simulator.GetEffectStrength(effect);
|
||||
var icon = effect.GetIcon(strength);
|
||||
var iconSize = GetEffectSize(icon);
|
||||
|
||||
ImGui.Image(icon.ImGuiHandle, iconSize);
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip(effect.GetTooltip(strength, duration));
|
||||
if (duration != 0)
|
||||
{
|
||||
ImGui.SameLine(0, ImGui.GetStyle().ItemInnerSpacing.X);
|
||||
ImGui.SetCursorPosY(ImGui.GetCursorPosY() + (effectHeight - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.Text($"{duration}");
|
||||
}
|
||||
ImGui.SameLine();
|
||||
}
|
||||
ImGui.Dummy(Vector2.Zero);
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
private void DrawSimulationActions(SynthDrawParams drawParams)
|
||||
{
|
||||
ImGuiUtils.BeginGroupPanel("Actions", drawParams.Total);
|
||||
|
||||
ImGui.PushStyleColor(ImGuiCol.Button, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonActive, Vector4.Zero);
|
||||
ImGui.PushStyleColor(ImGuiCol.ButtonHovered, Vector4.Zero);
|
||||
var actionSize = new Vector2((drawParams.Total / 10) - ImGui.GetStyle().ItemSpacing.X * (11f / 10));
|
||||
ImGui.Dummy(new(0, actionSize.Y));
|
||||
ImGui.SameLine(0, 0);
|
||||
for (var i = 0; i < Actions.Count; ++i)
|
||||
{
|
||||
var (action, tooltip, response, state) = Actions[i];
|
||||
ImGui.PushID(i);
|
||||
if (ImGui.ImageButton(action.GetIcon(ClassJob).ImGuiHandle, actionSize, Vector2.Zero, Vector2.One, 0, default, response != ActionResponse.UsedAction ? BadActionImageTint : Vector4.One))
|
||||
RemoveAction(i);
|
||||
if (ImGui.BeginDragDropSource())
|
||||
{
|
||||
unsafe { ImGui.SetDragDropPayload("simulationAction", (nint)(&i), sizeof(int)); }
|
||||
ImGui.ImageButton(Actions[i].Action.GetIcon(ClassJob).ImGuiHandle, actionSize);
|
||||
ImGui.EndDragDropSource();
|
||||
}
|
||||
if (ImGui.BeginDragDropTarget())
|
||||
{
|
||||
var payload = ImGui.AcceptDragDropPayload("simulationAction");
|
||||
bool isValidPayload;
|
||||
unsafe { isValidPayload = payload.NativePtr != null; }
|
||||
if (isValidPayload)
|
||||
{
|
||||
int draggedIdx;
|
||||
unsafe { draggedIdx = *(int*)payload.Data; }
|
||||
var draggedAction = Actions[draggedIdx].Action;
|
||||
RemoveAction(draggedIdx);
|
||||
InsertAction(i, draggedAction);
|
||||
}
|
||||
ImGui.EndDragDropTarget();
|
||||
}
|
||||
if (ImGui.IsItemHovered())
|
||||
{
|
||||
ImGui.BeginTooltip();
|
||||
var responseText = response switch
|
||||
{
|
||||
ActionResponse.SimulationComplete => "Recipe Complete",
|
||||
ActionResponse.ActionNotUnlocked => "Action Not Unlocked",
|
||||
ActionResponse.NotEnoughCP => "Not Enough CP",
|
||||
ActionResponse.NoDurability => "No More Durability",
|
||||
ActionResponse.CannotUseAction => "Cannot Use",
|
||||
_ => string.Empty,
|
||||
};
|
||||
if (response != ActionResponse.UsedAction)
|
||||
ImGui.TextColored(BadActionTextColor, responseText);
|
||||
ImGui.Text($"{action.GetName(ClassJob)}\n{tooltip}");
|
||||
DrawProgressBarTooltip(state.Progress, Input.Recipe.MaxProgress, ProgressColor);
|
||||
DrawProgressBarTooltip(state.Quality, Input.Recipe.MaxQuality, QualityColor);
|
||||
DrawProgressBarTooltip(state.Durability, Input.Recipe.MaxDurability, DurabilityColor);
|
||||
DrawProgressBarTooltip(state.CP, Input.Stats.CP, CPColor);
|
||||
ImGui.Text("Click to Remove\nDrag to Move");
|
||||
ImGui.EndTooltip();
|
||||
}
|
||||
ImGui.PopID();
|
||||
if (i % 10 != 9)
|
||||
ImGui.SameLine();
|
||||
}
|
||||
ImGui.PopStyleColor(3);
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
private void DrawSimulationButtons(SynthDrawParams drawParams)
|
||||
{
|
||||
ImGui.Button("Save");
|
||||
ImGui.SameLine();
|
||||
if (ImGui.Button("Reset"))
|
||||
ClearAllActions();
|
||||
ImGui.SameLine();
|
||||
var state = GenerateSolverState();
|
||||
string buttonText;
|
||||
string tooltipText;
|
||||
bool isEnabled;
|
||||
if (!SolverTask.IsCompleted)
|
||||
{
|
||||
if (SolverTaskToken.IsCancellationRequested)
|
||||
{
|
||||
buttonText = "Cancelling...";
|
||||
tooltipText = "Cancelling macro generation. This shouldn't take long.";
|
||||
isEnabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonText = "Cancel";
|
||||
tooltipText = "Cancel macro generation";
|
||||
isEnabled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SolverActionsChanged)
|
||||
{
|
||||
buttonText = "Generate";
|
||||
tooltipText = "Generate a set of actions to finish the macro.";
|
||||
isEnabled = state.HasValue;
|
||||
if (!isEnabled)
|
||||
tooltipText += "\nMake sure your craft so far is valid (without random condition changes)";
|
||||
}
|
||||
else
|
||||
{
|
||||
buttonText = "Regenerate";
|
||||
tooltipText = "Retry and regenerate a new set of actions to finish the macro.";
|
||||
isEnabled = true;
|
||||
}
|
||||
}
|
||||
ImGui.BeginDisabled(!isEnabled);
|
||||
if (ImGui.Button(buttonText))
|
||||
{
|
||||
if (!SolverTask.IsCompleted)
|
||||
{
|
||||
if (!SolverTaskToken.IsCancellationRequested)
|
||||
{
|
||||
SolverTaskToken.Cancel();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SolverActionsChanged)
|
||||
{
|
||||
if (state.HasValue)
|
||||
{
|
||||
SolveMacro(state.Value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Actions.RemoveRange(SolverInitialActionCount, Actions.Count - SolverInitialActionCount);
|
||||
SolveMacro(GenerateSolverState()!.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui.EndDisabled();
|
||||
if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled))
|
||||
ImGui.SetTooltip(tooltipText);
|
||||
ImGui.SameLine();
|
||||
ImGuiComponents.IconButton(FontAwesomeIcon.Cog);
|
||||
ImGui.SameLine();
|
||||
var conditionRandomness = Configuration.ConditionRandomness;
|
||||
if (ImGui.Checkbox("Condition Randomness", ref conditionRandomness))
|
||||
{
|
||||
Configuration.ConditionRandomness = conditionRandomness;
|
||||
Configuration.Save();
|
||||
ResetSimulator();
|
||||
}
|
||||
if (ImGui.IsItemHovered())
|
||||
ImGui.SetTooltip("Allows the condition to fluctuate randomly like a real craft.\nTurns off when generating a macro.");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
using Dalamud.Interface.Windowing;
|
||||
using ImGuiNET;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Craftimizer.Plugin.Windows;
|
||||
|
||||
public sealed partial class SimulatorWindow : Window, IDisposable
|
||||
{
|
||||
private readonly record struct SynthDrawParams
|
||||
{
|
||||
public float LeftColumn { get; init; }
|
||||
public float RightColumn { get; init; }
|
||||
public float LeftText { get; init; }
|
||||
public float RightText { get; init; }
|
||||
public float Total { get; init; }
|
||||
}
|
||||
|
||||
private SynthDrawParams CalculateSynthDrawParams()
|
||||
{
|
||||
var sidePadding = ImGui.GetFrameHeight() / 2;
|
||||
var separatorTextWidth = ImGui.CalcTextSize(" / ").X;
|
||||
var itemSpacing = ImGui.GetStyle().ItemSpacing.X;
|
||||
|
||||
var leftDigits = (int)MathF.Floor(MathF.Log10(Input.Recipe.MaxDurability) + 1);
|
||||
var leftTextWidth = ImGui.CalcTextSize(new string('0', leftDigits)).X;
|
||||
var leftWidth = DurabilityBarSize.X + sidePadding + itemSpacing * 2 + separatorTextWidth + leftTextWidth * 2;
|
||||
|
||||
|
||||
var rightDigits = (int)MathF.Floor(MathF.Log10(Math.Max(Math.Max(Input.Recipe.MaxProgress, Input.Recipe.MaxQuality), Input.Stats.CP)) + 1);
|
||||
var rightTextWidth = ImGui.CalcTextSize(new string('0', rightDigits)).X;
|
||||
var rightWidth = ProgressBarSize.X + sidePadding + itemSpacing * 2 + separatorTextWidth + rightTextWidth * 2;
|
||||
|
||||
return new()
|
||||
{
|
||||
LeftColumn = leftWidth,
|
||||
LeftText = leftTextWidth,
|
||||
RightColumn = rightWidth,
|
||||
RightText = rightTextWidth,
|
||||
Total = leftWidth + rightWidth + itemSpacing
|
||||
};
|
||||
}
|
||||
|
||||
// Generic Progress Bar
|
||||
private static void DrawSynthProgress(string name, int current, int max, Vector2 size, Vector4 color, float textWidth)
|
||||
{
|
||||
ImGuiUtils.BeginGroupPanel(name);
|
||||
|
||||
DrawProgressBar(current, max, size, color);
|
||||
|
||||
var w = ImGui.GetStyle().ItemSpacing.X;
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
|
||||
|
||||
ImGui.SameLine(0, textWidth - ImGui.CalcTextSize($"{current}").X + w);
|
||||
var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.SetCursorPosY(adjustedHeight);
|
||||
ImGui.TextUnformatted($"{current}");
|
||||
|
||||
ImGui.SameLine();
|
||||
ImGui.SetCursorPosY(adjustedHeight);
|
||||
ImGui.TextUnformatted(" / ");
|
||||
|
||||
ImGui.SameLine(0, textWidth - ImGui.CalcTextSize($"{max}").X);
|
||||
ImGui.SetCursorPosY(adjustedHeight);
|
||||
ImGui.TextUnformatted($"{max}");
|
||||
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
// HQ% / Collectability Bar (has no fractional bar to indicate max)
|
||||
private static void DrawSynthBar(string name, int current, int max, string text, Vector2 size, Vector4 color, float textWidth)
|
||||
{
|
||||
ImGuiUtils.BeginGroupPanel(name);
|
||||
|
||||
DrawProgressBar(current, max, size, color);
|
||||
|
||||
var w = ImGui.GetStyle().ItemSpacing.X;
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
|
||||
|
||||
var totalWidth = textWidth * 2 + ImGui.CalcTextSize(" / ").X;
|
||||
|
||||
ImGui.SameLine(0, totalWidth - ImGui.CalcTextSize(text).X + w);
|
||||
var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.SetCursorPosY(adjustedHeight);
|
||||
ImGui.TextUnformatted(text);
|
||||
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
// Condition "Bar" Circle (always 100%, is a circle)
|
||||
private static void DrawSynthCircle(string name, string text, Vector2 size, Vector4 color, Vector2 otherProgressSize, float textWidth)
|
||||
{
|
||||
ImGuiUtils.BeginGroupPanel(name);
|
||||
|
||||
var w = ImGui.GetStyle().ItemSpacing.X;
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.ItemSpacing, new Vector2(0, ImGui.GetStyle().ItemSpacing.Y));
|
||||
|
||||
var contentWidth = size.X + w + ImGui.CalcTextSize(text).X;
|
||||
var totalWidth = otherProgressSize.X + w + textWidth * 2 + ImGui.CalcTextSize(" / ").X;
|
||||
|
||||
ImGui.Dummy(default);
|
||||
ImGui.SameLine(0, (totalWidth - contentWidth) / 2);
|
||||
ImGui.PushStyleVar(ImGuiStyleVar.FrameRounding, Math.Max(size.X, size.Y));
|
||||
DrawProgressBar(1, 1, size, color);
|
||||
ImGui.PopStyleVar();
|
||||
ImGui.SameLine(0, w);
|
||||
var adjustedHeight = ImGui.GetCursorPosY() - ((ImGui.GetFrameHeight() - ImGui.GetFontSize()) / 2f);
|
||||
ImGui.SetCursorPosY(adjustedHeight);
|
||||
ImGui.TextUnformatted(text);
|
||||
|
||||
ImGui.PopStyleVar();
|
||||
|
||||
ImGuiUtils.EndGroupPanel();
|
||||
}
|
||||
|
||||
private static void DrawProgressBarTooltip(int progress, int maxProgress, Vector4 color) =>
|
||||
DrawProgressBar(progress, maxProgress, TooltipProgressBarSize, color);
|
||||
|
||||
private static void DrawProgressBar(int progress, int maxProgress, Vector2 size, Vector4 color, string overlay = "")
|
||||
{
|
||||
ImGui.PushStyleColor(ImGuiCol.PlotHistogram, color);
|
||||
ImGui.ProgressBar(Math.Clamp((float)progress / maxProgress, 0f, 1f), size, overlay);
|
||||
ImGui.PopStyleColor();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using Dalamud.Interface.Windowing;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Craftimizer.Plugin.Windows;
|
||||
|
||||
public sealed partial class SimulatorWindow : Window, IDisposable
|
||||
{
|
||||
private TimeSpan FrameTime { get; set; }
|
||||
private Stopwatch Stopwatch { get; } = new();
|
||||
|
||||
public override void PreDraw()
|
||||
{
|
||||
Stopwatch.Restart();
|
||||
|
||||
base.PreDraw();
|
||||
}
|
||||
|
||||
public override void PostDraw()
|
||||
{
|
||||
Stopwatch.Stop();
|
||||
FrameTime = Stopwatch.Elapsed;
|
||||
|
||||
base.PostDraw();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
using Craftimizer.Simulator;
|
||||
using Craftimizer.Simulator.Actions;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Craftimizer.Plugin.Windows;
|
||||
|
||||
public sealed partial class SimulatorWindow : Window, IDisposable
|
||||
{
|
||||
private Task SolverTask { get; set; } = Task.CompletedTask;
|
||||
private CancellationTokenSource SolverTaskToken { get; set; } = new();
|
||||
private ConcurrentQueue<ActionType> SolverActionQueue { get; } = new();
|
||||
private int SolverInitialActionCount { get; set; }
|
||||
private bool SolverActionsChanged { get; set; } = true;
|
||||
|
||||
private void OnActionsChanged()
|
||||
{
|
||||
SolverActionsChanged = true;
|
||||
}
|
||||
|
||||
private SimulationState? GenerateSolverState()
|
||||
{
|
||||
if (Simulator is SimulatorNoRandom)
|
||||
{
|
||||
if (!Actions.Exists(a => a.Response != ActionResponse.UsedAction))
|
||||
return LatestState;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
|
||||
var ret = new SimulationState(Input);
|
||||
if (Actions.Count != 0)
|
||||
{
|
||||
var tmpSim = new SimulatorNoRandom(ret);
|
||||
foreach (var action in Actions)
|
||||
{
|
||||
(var resp, ret) = tmpSim.Execute(ret, action.Action);
|
||||
if (resp != ActionResponse.UsedAction)
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
private void SolveMacro(SimulationState solverState)
|
||||
{
|
||||
if (!SolverTask.IsCompleted)
|
||||
{
|
||||
SolverTaskToken.Cancel();
|
||||
}
|
||||
|
||||
// Prevents the quality bar from being unfair between solves
|
||||
if (Configuration.ConditionRandomness)
|
||||
{
|
||||
Configuration.ConditionRandomness = false;
|
||||
Configuration.Save();
|
||||
|
||||
ResetSimulator();
|
||||
}
|
||||
|
||||
SolverActionsChanged = false;
|
||||
|
||||
SolverTaskToken.Dispose();
|
||||
SolverTask.Dispose();
|
||||
SolverActionQueue.Clear();
|
||||
|
||||
SolverInitialActionCount = Actions.Count;
|
||||
SolverTaskToken = new();
|
||||
SolverTask = Task.Run(() => Solver.Crafty.Solver.SearchStepwise(Service.Configuration.SolverConfig, solverState, SolverActionQueue.Enqueue, SolverTaskToken.Token));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
SolverTask.Dispose();
|
||||
SolverTaskToken.Dispose();
|
||||
}
|
||||
}
|
||||
@@ -16,6 +16,12 @@
|
||||
},
|
||||
"craftimizer.simulator": {
|
||||
"type": "Project"
|
||||
},
|
||||
"craftimizer.solver": {
|
||||
"type": "Project",
|
||||
"dependencies": {
|
||||
"Craftimizer.Simulator": "[1.0.0, )"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user