Fixed ActionSet behavior
IndexOf might be killing the performance though..
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@@ -10,7 +10,7 @@ public readonly record struct SimulationNode
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public ActionSet AvailableActions { get; init; }
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public CompletionState SimulationCompletionState { get; init; }
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public CompletionState CompletionState =>
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AvailableActions.IsEmpty && SimulationCompletionState == CompletionState.Incomplete ?
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AvailableActions.Count == 0 && SimulationCompletionState == CompletionState.Incomplete ?
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CompletionState.NoMoreActions :
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SimulationCompletionState;
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