Split CanUse into CouldUse & IsPossible
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@@ -11,9 +11,9 @@ internal sealed class PreciseTouch : BaseAction
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public override int CPCost(Simulator s) => 18;
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public override int Efficiency(Simulator s) => 150;
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public override bool CanUse(Simulator s) =>
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public override bool CouldUse(Simulator s) =>
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(s.Condition == Condition.Good || s.Condition == Condition.Excellent || s.HasEffect(EffectType.HeartAndSoul))
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&& base.CanUse(s);
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&& base.CouldUse(s);
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public override void UseSuccess(Simulator s)
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{
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