Split CanUse into CouldUse & IsPossible
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@@ -10,11 +10,12 @@ internal sealed class TrainedEye : BaseAction
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public override int CPCost(Simulator s) => 250;
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public override bool CanUse(Simulator s) =>
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s.IsFirstStep &&
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public override bool IsPossible(Simulator s) => s.IsFirstStep &&
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!s.Input.Recipe.IsExpert &&
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s.Input.Stats.Level >= (s.Input.Recipe.ClassJobLevel + 10) &&
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base.CanUse(s);
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base.IsPossible(s);
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public override bool CouldUse(Simulator s) => s.IsFirstStep && base.CouldUse(s);
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public override void UseSuccess(Simulator s) =>
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s.IncreaseQualityRaw(s.Input.Recipe.MaxQuality - s.Quality);
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