Combo actions for better macro quality

This commit is contained in:
Asriel Camora
2023-07-13 12:08:17 +02:00
parent 49b84e966e
commit 7787ae32d5
11 changed files with 210 additions and 10 deletions
+1
View File
@@ -7,6 +7,7 @@ public enum ActionCategory
Quality,
Durability,
Buffs,
Combo,
Other
}
+9
View File
@@ -38,6 +38,11 @@ public enum ActionType : byte
Veneration,
WasteNot,
WasteNot2,
StandardTouchCombo,
AdvancedTouchCombo,
FocusedSynthesisCombo,
FocusedTouchCombo,
}
public static class ActionUtils
@@ -106,6 +111,10 @@ public static class ActionUtils
ActionType.Veneration => "Veneration",
ActionType.WasteNot => "Waste Not",
ActionType.WasteNot2 => "Waste Not II",
ActionType.StandardTouchCombo => "Standard Touch Combo",
ActionType.AdvancedTouchCombo => "Advanced Touch Combo",
ActionType.FocusedSynthesisCombo => "Focused Synthesis Combo",
ActionType.FocusedTouchCombo => "Focused Touch Combo",
_ => me.ToString(),
};
}
+30
View File
@@ -0,0 +1,30 @@
namespace Craftimizer.Simulator.Actions;
// Basic Touch -> Standard Touch -> Advanced Touch
internal sealed class AdvancedTouchCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 84;
public override uint ActionId => 100411;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 18 + 18 + 18;
public override bool CanUse(Simulator s) =>
// BasicTouch.DurabilityCost vv vv StandardTouch.DurabilityCost
base.CanUse(s) && StandardTouchCombo.VerifyDurability3(s, 10, 10);
private static readonly BasicTouch ActionA = new();
private static readonly StandardTouch ActionB = new();
private static readonly AdvancedTouch ActionC = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.BasicTouch, ActionA);
s.ExecuteForced(ActionType.StandardTouch, ActionB);
ActionC.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}\n{ActionC.GetTooltip(s, addUsability)}";
}
@@ -0,0 +1,28 @@
namespace Craftimizer.Simulator.Actions;
// Observe -> Focused Synthesis
internal sealed class FocusedSynthesisCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 67;
public override uint ActionId => 100235;
public override bool IncreasesProgress => true;
public override int CPCost(Simulator s) => 7 + 5;
public override bool CanUse(Simulator s) =>
// Observe.DurabilityCost v
base.CanUse(s) && StandardTouchCombo.VerifyDurability2(s, 0);
private static readonly Observe ActionA = new();
private static readonly FocusedSynthesis ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.Observe, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
}
+28
View File
@@ -0,0 +1,28 @@
namespace Craftimizer.Simulator.Actions;
// Observe -> Focused Touch
internal sealed class FocusedTouchCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 68;
public override uint ActionId => 100243;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 7 + 18;
public override bool CanUse(Simulator s) =>
// Observe.DurabilityCost v
base.CanUse(s) && StandardTouchCombo.VerifyDurability2(s, 0);
private static readonly Observe ActionA = new();
private static readonly FocusedTouch ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.Observe, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
}
+69
View File
@@ -0,0 +1,69 @@
namespace Craftimizer.Simulator.Actions;
// Basic Touch -> Standard Touch
internal sealed class StandardTouchCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 18;
public override uint ActionId => 100004;
public override bool IncreasesQuality => true;
public override int CPCost(Simulator s) => 18 + 18;
public override bool CanUse(Simulator s) =>
// BasicTouch.DurabilityCost vv
base.CanUse(s) && VerifyDurability2(s, 10);
private static readonly BasicTouch ActionA = new();
private static readonly StandardTouch ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.BasicTouch, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
public static bool VerifyDurability2(Simulator s, int durabilityA)
{
var d = s.Durability;
var wasteNots = s.HasEffect(EffectType.WasteNot) || s.HasEffect(EffectType.WasteNot2);
// -A
d -= (int)MathF.Ceiling(durabilityA * (wasteNots ? .5f : 1f));
if (d <= 0)
return false;
// If we can do the first action and still have durability left to survive to the next
// step (even before the Manipulation modifier), we can certainly do the next action.
return true;
}
public static bool VerifyDurability3(Simulator s, int durabilityA, int durabilityB)
{
var d = s.Durability;
var wasteNots = Math.Max(s.GetEffectDuration(EffectType.WasteNot), s.GetEffectDuration(EffectType.WasteNot2));
var manips = s.GetEffectDuration(EffectType.Manipulation);
d -= (int)MathF.Ceiling(durabilityA * wasteNots > 0 ? .5f : 1f);
if (d <= 0)
return false;
if (manips > 0)
d += 5;
if (wasteNots > 0)
wasteNots--;
d -= (int)MathF.Ceiling(durabilityB * wasteNots > 0 ? .5f : 1f);
if (d <= 0)
return false;
// If we can do the second action and still have durability left to survive to the next
// step (even before the Manipulation modifier), we can certainly do the next action.
return true;
}
}
+7 -2
View File
@@ -57,13 +57,18 @@ public class Simulator
return ActionResponse.CannotUseAction;
}
ExecuteForced(action, baseAction);
return ActionResponse.UsedAction;
}
public void ExecuteForced(ActionType action, BaseAction baseAction)
{
baseAction.Use(this);
ActionStates.MutateState(action);
ActionCount++;
ActiveEffects.DecrementDuration();
return ActionResponse.UsedAction;
}
public int GetEffectStrength(EffectType effect) =>