Combo actions for better macro quality

This commit is contained in:
Asriel Camora
2023-07-13 12:08:17 +02:00
parent 49b84e966e
commit 7787ae32d5
11 changed files with 210 additions and 10 deletions
@@ -0,0 +1,28 @@
namespace Craftimizer.Simulator.Actions;
// Observe -> Focused Synthesis
internal sealed class FocusedSynthesisCombo : BaseAction
{
public override ActionCategory Category => ActionCategory.Combo;
public override int Level => 67;
public override uint ActionId => 100235;
public override bool IncreasesProgress => true;
public override int CPCost(Simulator s) => 7 + 5;
public override bool CanUse(Simulator s) =>
// Observe.DurabilityCost v
base.CanUse(s) && StandardTouchCombo.VerifyDurability2(s, 0);
private static readonly Observe ActionA = new();
private static readonly FocusedSynthesis ActionB = new();
public override void Use(Simulator s)
{
s.ExecuteForced(ActionType.Observe, ActionA);
ActionB.Use(s);
}
public override string GetTooltip(Simulator s, bool addUsability) =>
$"{ActionA.GetTooltip(s, addUsability)}\n{ActionB.GetTooltip(s, addUsability)}";
}