Change to GeneratedSheets2

This commit is contained in:
Asriel Camora
2024-03-19 15:56:31 -07:00
parent 0b9eb078b2
commit 7eb02a1f34
6 changed files with 70 additions and 58 deletions
+4 -4
View File
@@ -6,17 +6,17 @@ using Dalamud.Utility;
using FFXIVClientStructs.FFXIV.Client.Game;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using FFXIVClientStructs.FFXIV.Client.Game.UI;
using Lumina.Excel.GeneratedSheets;
using Lumina.Excel.GeneratedSheets2;
using System;
using System.Globalization;
using System.Linq;
using System.Numerics;
using System.Text;
using Action = Lumina.Excel.GeneratedSheets.Action;
using Action = Lumina.Excel.GeneratedSheets2.Action;
using ActionType = Craftimizer.Simulator.Actions.ActionType;
using ClassJob = Craftimizer.Simulator.ClassJob;
using Condition = Craftimizer.Simulator.Condition;
using Status = Lumina.Excel.GeneratedSheets.Status;
using Status = Lumina.Excel.GeneratedSheets2.Status;
namespace Craftimizer.Plugin;
@@ -156,7 +156,7 @@ internal static class ClassJobUtils
PlayerState.Instance()->ClassJobLevelArray[me.GetExpArrayIdx()];
public static unsafe bool CanPlayerUseManipulation(this ClassJob me) =>
UIState.Instance()->IsUnlockLinkUnlockedOrQuestCompleted(ActionType.Manipulation.GetActionRow(me).Action!.UnlockLink);
UIState.Instance()->IsUnlockLinkUnlockedOrQuestCompleted(ActionType.Manipulation.GetActionRow(me).Action!.UnlockLink.Row);
public static string GetName(this ClassJob me)
{