Batch allocations, replace all Vector<T> with Vector256

This commit is contained in:
Asriel Camora
2024-03-15 03:32:08 -07:00
parent 94ea1f84de
commit 82ac00df7c
4 changed files with 49 additions and 108 deletions
+22 -31
View File
@@ -1,54 +1,45 @@
using System.Diagnostics.Contracts;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Craftimizer.Solver;
// Adapted from https://github.com/dtao/ConcurrentList/blob/4fcf1c76e93021a41af5abb2d61a63caeba2adad/ConcurrentList/ConcurrentList.cs
public struct NodeScoresBuffer
{
[StructLayout(LayoutKind.Auto)]
public readonly struct ScoresBatch
public struct ScoresBatch
{
public readonly Memory<float> ScoreSum;
public readonly Memory<float> MaxScore;
public readonly Memory<int> Visits;
public ScoresBatch()
{
ScoreSum = new float[ArenaBuffer.BatchSize];
MaxScore = new float[ArenaBuffer.BatchSize];
Visits = new int[ArenaBuffer.BatchSize];
}
public Vector256<float> ScoreSum;
public Vector256<float> MaxScore;
public Vector256<int> Visits;
}
public ScoresBatch[] Data;
public ScoresBatch[]? Data;
public int Count { get; private set; }
public void Add()
{
Data ??= new ScoresBatch[ArenaBuffer.BatchCount];
var idx = Count++;
var (arrayIdx, subIdx) = GetArrayIndex(idx);
if (subIdx == 0)
Data[arrayIdx] = new();
Data ??= GC.AllocateUninitializedArray<ScoresBatch>(ArenaBuffer.BatchCount);
var count = Count++;
if ((count & ArenaBuffer.BatchSizeMask) == 0)
Data[count >> ArenaBuffer.BatchSizeBits] = new();
}
public readonly void Visit((int arrayIdx, int subIdx) at, float score)
{
Data[at.arrayIdx].ScoreSum.Span[at.subIdx] += score;
Data[at.arrayIdx].MaxScore.Span[at.subIdx] = Math.Max(Data[at.arrayIdx].MaxScore.Span[at.subIdx], score);
Data[at.arrayIdx].Visits.Span[at.subIdx]++;
ref var batch = ref Data![at.arrayIdx];
batch.ScoreSum.At(at.subIdx) += score;
ref var maxScore = ref batch.MaxScore.At(at.subIdx);
maxScore = Math.Max(maxScore, score);
batch.Visits.At(at.subIdx)++;
}
public readonly int GetVisits((int arrayIdx, int subIdx) at) =>
Data[at.arrayIdx].Visits.Span[at.subIdx];
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (int arrayIdx, int subIdx) GetArrayIndex(int idx) =>
(idx >> ArenaBuffer.BatchSizeBits, idx & ArenaBuffer.BatchSizeMask);
Data![at.arrayIdx].Visits[at.subIdx];
}
internal static class VectorUtils
{
public static ref T At<T>(this ref Vector256<T> me, int idx) =>
ref Unsafe.Add(ref Unsafe.As<Vector256<T>, T>(ref me), idx);
}