Increase arena node size 24 -> 32
This commit is contained in:
@@ -1,12 +1,13 @@
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Craftimizer.Solver;
|
||||
|
||||
// Adapted from https://github.com/dtao/ConcurrentList/blob/4fcf1c76e93021a41af5abb2d61a63caeba2adad/ConcurrentList/ConcurrentList.cs
|
||||
public struct NodeScoresBuffer
|
||||
{
|
||||
[StructLayout(LayoutKind.Auto)]
|
||||
public readonly struct ScoresBatch
|
||||
{
|
||||
public readonly Memory<float> ScoreSum;
|
||||
@@ -15,28 +16,18 @@ public struct NodeScoresBuffer
|
||||
|
||||
public ScoresBatch()
|
||||
{
|
||||
ScoreSum = new float[BatchSize];
|
||||
MaxScore = new float[BatchSize];
|
||||
Visits = new int[BatchSize];
|
||||
ScoreSum = new float[ArenaBuffer.BatchSize];
|
||||
MaxScore = new float[ArenaBuffer.BatchSize];
|
||||
Visits = new int[ArenaBuffer.BatchSize];
|
||||
}
|
||||
}
|
||||
|
||||
// Technically 25, but it's very unlikely to actually get to there.
|
||||
// The benchmark reaches 20 at most, but here we have a little leeway just in case.
|
||||
private const int MaxSize = 24;
|
||||
|
||||
private static readonly int BatchSize = Vector<float>.Count;
|
||||
private static readonly int BatchSizeBits = int.Log2(BatchSize);
|
||||
private static readonly int BatchSizeMask = BatchSize - 1;
|
||||
|
||||
private static readonly int BatchCount = MaxSize / BatchSize;
|
||||
|
||||
public ScoresBatch[] Data;
|
||||
public int Count { get; private set; }
|
||||
|
||||
public void Add()
|
||||
{
|
||||
Data ??= new ScoresBatch[BatchCount];
|
||||
Data ??= new ScoresBatch[ArenaBuffer.BatchCount];
|
||||
|
||||
var idx = Count++;
|
||||
|
||||
@@ -59,5 +50,5 @@ public struct NodeScoresBuffer
|
||||
[Pure]
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static (int arrayIdx, int subIdx) GetArrayIndex(int idx) =>
|
||||
(idx >> BatchSizeBits, idx & BatchSizeMask);
|
||||
(idx >> ArenaBuffer.BatchSizeBits, idx & ArenaBuffer.BatchSizeMask);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user