Increase arena node size 24 -> 32

This commit is contained in:
Asriel Camora
2024-03-03 19:00:39 -08:00
parent 6f094c58ae
commit 923f29cf3c
2 changed files with 20 additions and 26 deletions
+7 -16
View File
@@ -1,12 +1,13 @@
using System.Diagnostics.Contracts;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Craftimizer.Solver;
// Adapted from https://github.com/dtao/ConcurrentList/blob/4fcf1c76e93021a41af5abb2d61a63caeba2adad/ConcurrentList/ConcurrentList.cs
public struct NodeScoresBuffer
{
[StructLayout(LayoutKind.Auto)]
public readonly struct ScoresBatch
{
public readonly Memory<float> ScoreSum;
@@ -15,28 +16,18 @@ public struct NodeScoresBuffer
public ScoresBatch()
{
ScoreSum = new float[BatchSize];
MaxScore = new float[BatchSize];
Visits = new int[BatchSize];
ScoreSum = new float[ArenaBuffer.BatchSize];
MaxScore = new float[ArenaBuffer.BatchSize];
Visits = new int[ArenaBuffer.BatchSize];
}
}
// Technically 25, but it's very unlikely to actually get to there.
// The benchmark reaches 20 at most, but here we have a little leeway just in case.
private const int MaxSize = 24;
private static readonly int BatchSize = Vector<float>.Count;
private static readonly int BatchSizeBits = int.Log2(BatchSize);
private static readonly int BatchSizeMask = BatchSize - 1;
private static readonly int BatchCount = MaxSize / BatchSize;
public ScoresBatch[] Data;
public int Count { get; private set; }
public void Add()
{
Data ??= new ScoresBatch[BatchCount];
Data ??= new ScoresBatch[ArenaBuffer.BatchCount];
var idx = Count++;
@@ -59,5 +50,5 @@ public struct NodeScoresBuffer
[Pure]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static (int arrayIdx, int subIdx) GetArrayIndex(int idx) =>
(idx >> BatchSizeBits, idx & BatchSizeMask);
(idx >> ArenaBuffer.BatchSizeBits, idx & ArenaBuffer.BatchSizeMask);
}