.net 8 syntax/perf changes
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@@ -15,8 +15,8 @@ public static class Colors
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private static Vector4 SolverProgressBg => ImGui.ColorConvertU32ToFloat4(ImGui.GetColorU32(ImGuiCol.TableBorderLight));
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private static Vector4 SolverProgressFgBland => ImGuiColors.DalamudWhite2;
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private static readonly Vector4[] SolverProgressFg = new Vector4[]
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{
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private static readonly Vector4[] SolverProgressFg =
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[
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new(0.87f, 0.19f, 0.30f, 1f),
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new(0.96f, 0.62f, 0.12f, 1f),
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new(0.97f, 0.84f, 0.00f, 1f),
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@@ -24,14 +24,14 @@ public static class Colors
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new(0.21f, 0.30f, 0.98f, 1f),
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new(0.26f, 0.62f, 0.94f, 1f),
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new(0.70f, 0.49f, 0.88f, 1f),
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};
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];
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public static readonly Vector4[] CollectabilityThreshold = new Vector4[]
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{
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public static readonly Vector4[] CollectabilityThreshold =
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[
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new(0.47f, 0.78f, 0.93f, 1f), // Blue
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new(0.99f, 0.79f, 0f, 1f), // Yellow
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new(0.75f, 1f, 0.75f, 1f), // Green
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};
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];
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public static (Vector4 Background, Vector4 Foreground) GetSolverProgressColors(int? stageValue) =>
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stageValue is not { } stage ?
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