Rename test project folder
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using Craftimizer.Simulator.Actions;
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namespace Craftimizer.Test.Solver;
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[TestClass]
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public class ActionSetTests
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{
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[TestMethod]
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public void TestAcceptedActions()
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{
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var actions = ActionSet.AcceptedActions;
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var lut = ActionSet.AcceptedActionsLUT;
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Assert.IsTrue(actions.Length <= 32);
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foreach (var i in Enum.GetValues<ActionType>())
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{
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var idx = lut[(byte)i];
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if (idx != -1)
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Assert.AreEqual(i, actions[idx]);
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}
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}
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[TestMethod]
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public void TestSize()
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{
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var set = new ActionSet();
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Assert.IsTrue(set.IsEmpty);
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Assert.AreEqual(0, set.Count);
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set.AddAction(ActionType.BasicSynthesis);
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set.AddAction(ActionType.WasteNot2);
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Assert.AreEqual(2, set.Count);
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Assert.IsFalse(set.IsEmpty);
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set.RemoveAction(ActionType.BasicSynthesis);
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set.RemoveAction(ActionType.WasteNot2);
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Assert.IsTrue(set.IsEmpty);
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Assert.AreEqual(0, set.Count);
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}
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[TestMethod]
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public void TestAddRemove()
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{
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var set = new ActionSet();
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Assert.IsTrue(set.AddAction(ActionType.BasicSynthesis));
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Assert.IsFalse(set.AddAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.RemoveAction(ActionType.BasicSynthesis));
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Assert.IsFalse(set.RemoveAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.AddAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.AddAction(ActionType.WasteNot2));
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Assert.IsTrue(set.RemoveAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.RemoveAction(ActionType.WasteNot2));
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}
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[TestMethod]
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public void TestHasAction()
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{
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var set = new ActionSet();
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set.AddAction(ActionType.BasicSynthesis);
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Assert.IsTrue(set.HasAction(ActionType.BasicSynthesis));
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Assert.IsFalse(set.HasAction(ActionType.WasteNot2));
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set.AddAction(ActionType.WasteNot2);
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Assert.IsTrue(set.HasAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.HasAction(ActionType.WasteNot2));
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set.RemoveAction(ActionType.BasicSynthesis);
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Assert.IsFalse(set.HasAction(ActionType.BasicSynthesis));
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Assert.IsTrue(set.HasAction(ActionType.WasteNot2));
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}
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[TestMethod]
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public void TestElementAt()
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{
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var set = new ActionSet();
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set.AddAction(ActionType.BasicSynthesis);
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set.AddAction(ActionType.ByregotsBlessing);
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set.AddAction(ActionType.DelicateSynthesis);
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set.AddAction(ActionType.FocusedTouch);
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Assert.AreEqual(4, set.Count);
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Assert.AreEqual(ActionType.DelicateSynthesis, set.ElementAt(0));
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Assert.AreEqual(ActionType.FocusedTouch, set.ElementAt(1));
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Assert.AreEqual(ActionType.ByregotsBlessing, set.ElementAt(2));
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Assert.AreEqual(ActionType.BasicSynthesis, set.ElementAt(3));
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set.RemoveAction(ActionType.FocusedTouch);
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Assert.AreEqual(3, set.Count);
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Assert.AreEqual(ActionType.DelicateSynthesis, set.ElementAt(0));
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Assert.AreEqual(ActionType.ByregotsBlessing, set.ElementAt(1));
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Assert.AreEqual(ActionType.BasicSynthesis, set.ElementAt(2));
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}
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[TestMethod]
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public void TestRandomIndex()
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{
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#if IS_DETERMINISTIC
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Assert.Inconclusive("Craftimizer is currently built for determinism; all random actions are not actually random.");
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#endif
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var actions = new[]
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{
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ActionType.BasicTouch,
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ActionType.BasicSynthesis,
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ActionType.GreatStrides,
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ActionType.TrainedFinesse,
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};
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var set = new ActionSet();
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foreach(var action in actions)
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set.AddAction(action);
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var counts = new Dictionary<ActionType, int>();
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var rng = new Random(0);
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for (var i = 0; i < 100; i++)
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{
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var action = set.SelectRandom(rng);
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CollectionAssert.Contains(actions, action);
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counts[action] = counts.GetValueOrDefault(action) + 1;
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}
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foreach (var action in actions)
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Assert.IsTrue(counts.GetValueOrDefault(action) > 0);
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}
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}
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