Update raphael (now threaded and loggable)

This commit is contained in:
Asriel Camora
2025-04-29 14:28:50 -07:00
parent fb959e07fc
commit 9d8e29f069
5 changed files with 37 additions and 28 deletions
+16 -16
View File
@@ -534,6 +534,22 @@ public sealed class Settings : Window, IDisposable
disableOptimal ? [SolverAlgorithm.Raphael] : [] disableOptimal ? [SolverAlgorithm.Raphael] : []
); );
using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic or SolverAlgorithm.Raphael)))
DrawOption(
"Max Core Count",
"The number of cores to use when solving. You should use as many " +
"as you can. If it's too high, it will have an effect on your gameplay " +
$"experience. A good estimate would be 1 or 2 cores less than your " +
$"system (FYI, you have {Environment.ProcessorCount} cores), but make sure to accomodate " +
$"for any other tasks you have in the background, if you have any.\n" +
"(Only used in the Forked, Genetic, and Optimal algorithms)",
config.MaxThreadCount,
1,
Environment.ProcessorCount,
v => config = config with { MaxThreadCount = v },
ref isDirty
);
if (config.Algorithm != SolverAlgorithm.Raphael) if (config.Algorithm != SolverAlgorithm.Raphael)
{ {
DrawOption( DrawOption(
@@ -602,22 +618,6 @@ public sealed class Settings : Window, IDisposable
ref isDirty ref isDirty
); );
using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic)))
DrawOption(
"Max Core Count",
"The number of cores to use when solving. You should use as many " +
"as you can. If it's too high, it will have an effect on your gameplay " +
$"experience. A good estimate would be 1 or 2 cores less than your " +
$"system (FYI, you have {Environment.ProcessorCount} cores), but make sure to accomodate " +
$"for any other tasks you have in the background, if you have any.\n" +
"(Only used in the Forked and Genetic algorithms)",
config.MaxThreadCount,
1,
Environment.ProcessorCount,
v => config = config with { MaxThreadCount = v },
ref isDirty
);
using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic))) using (ImRaii.Disabled(config.Algorithm is not (SolverAlgorithm.OneshotForked or SolverAlgorithm.StepwiseForked or SolverAlgorithm.StepwiseGenetic)))
DrawOption( DrawOption(
"Fork Count", "Fork Count",
+5 -5
View File
@@ -36,8 +36,8 @@
}, },
"Raphael.Net": { "Raphael.Net": {
"type": "Transitive", "type": "Transitive",
"resolved": "2.1.0", "resolved": "2.1.1",
"contentHash": "MDXWh/jSuwTctU3lMs76jC37KY6mERCBIip4+hl4aqvuyxNkX8WOKyrr0fP0EiV3QHFWoQCn7wxWA9U1or78IA==" "contentHash": "4+7HyDa7lVokXObqv8ADeTgi74Cz7W99N07DYtzuOXEt6tJtMlJt8RxLGoPtakVf1mURDMuD5kDKw0oz3EaoDA=="
}, },
"System.IO.Hashing": { "System.IO.Hashing": {
"type": "Transitive", "type": "Transitive",
@@ -52,15 +52,15 @@
"dependencies": { "dependencies": {
"Craftimizer.Simulator": "[1.0.0, )", "Craftimizer.Simulator": "[1.0.0, )",
"DotNext": "[5.21.0, )", "DotNext": "[5.21.0, )",
"Raphael.Net": "[2.1.0, )" "Raphael.Net": "[2.1.1, )"
} }
} }
}, },
"net9.0-windows7.0/win-x64": { "net9.0-windows7.0/win-x64": {
"Raphael.Net": { "Raphael.Net": {
"type": "Transitive", "type": "Transitive",
"resolved": "2.1.0", "resolved": "2.1.1",
"contentHash": "MDXWh/jSuwTctU3lMs76jC37KY6mERCBIip4+hl4aqvuyxNkX8WOKyrr0fP0EiV3QHFWoQCn7wxWA9U1or78IA==" "contentHash": "4+7HyDa7lVokXObqv8ADeTgi74Cz7W99N07DYtzuOXEt6tJtMlJt8RxLGoPtakVf1mURDMuD5kDKw0oz3EaoDA=="
} }
} }
} }
+2 -2
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@@ -1,4 +1,4 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
@@ -15,7 +15,7 @@
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Raphael.Net" Version="1.1.0" /> <PackageReference Include="Raphael.Net" Version="2.1.0" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
+13 -4
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@@ -160,8 +160,8 @@ public sealed class Solver : IDisposable
var pool = RaphaelUtils.ConvertToRawActions(Config.ActionPool.Where(a => a.Base().IsPossible(s)).ToArray()); var pool = RaphaelUtils.ConvertToRawActions(Config.ActionPool.Where(a => a.Base().IsPossible(s)).ToArray());
var input = new Raphael.SolverInput() var input = new Raphael.SolverInput()
{ {
CP = checked((short)State.Input.Stats.CP), CP = checked((ushort)State.Input.Stats.CP),
Durability = checked((sbyte)State.Input.Recipe.MaxDurability), Durability = checked((ushort)State.Input.Recipe.MaxDurability),
Progress = checked((ushort)State.Input.Recipe.MaxProgress), Progress = checked((ushort)State.Input.Recipe.MaxProgress),
Quality = checked((ushort)(State.Input.Recipe.MaxQuality - State.Input.StartingQuality)), Quality = checked((ushort)(State.Input.Recipe.MaxQuality - State.Input.StartingQuality)),
BaseProgressGain = checked((ushort)State.Input.BaseProgressGain), BaseProgressGain = checked((ushort)State.Input.BaseProgressGain),
@@ -202,13 +202,18 @@ public sealed class Solver : IDisposable
progress = prog % maxProgress; progress = prog % maxProgress;
} }
void Log(string s) =>
OnLog?.Invoke(s);
if (!Config.MinimizeSteps) if (!Config.MinimizeSteps)
{ {
Raphael.SolverConfig config = new() Raphael.SolverConfig config = new()
{ {
Adversarial = Config.Adversarial, Adversarial = Config.Adversarial,
BackloadProgress = true, BackloadProgress = true,
UnsoundBranchPruning = true UnsoundBranchPruning = true,
LogLevel = Raphael.LevelFilter.Debug,
ThreadCount = Config.MaxThreadCount,
}; };
using var solver = new Raphael.Solver(in config, in input, pool); using var solver = new Raphael.Solver(in config, in input, pool);
@@ -216,6 +221,7 @@ public sealed class Solver : IDisposable
solver.OnFinish += OnFinish; solver.OnFinish += OnFinish;
solver.OnSuggestSolution += OnSuggestSolution; solver.OnSuggestSolution += OnSuggestSolution;
solver.OnProgress += OnProgress; solver.OnProgress += OnProgress;
solver.OnLog += Log;
progressStage = 0; progressStage = 0;
progress = 0; progress = 0;
@@ -231,7 +237,9 @@ public sealed class Solver : IDisposable
{ {
Adversarial = Config.Adversarial, Adversarial = Config.Adversarial,
BackloadProgress = Config.BackloadProgress, BackloadProgress = Config.BackloadProgress,
UnsoundBranchPruning = false UnsoundBranchPruning = false,
LogLevel = Raphael.LevelFilter.Debug,
ThreadCount = Config.MaxThreadCount,
}; };
using var solver = new Raphael.Solver(in config, in input, pool); using var solver = new Raphael.Solver(in config, in input, pool);
@@ -239,6 +247,7 @@ public sealed class Solver : IDisposable
solver.OnFinish += OnFinish; solver.OnFinish += OnFinish;
solver.OnSuggestSolution += OnSuggestSolution; solver.OnSuggestSolution += OnSuggestSolution;
solver.OnProgress += OnProgress; solver.OnProgress += OnProgress;
solver.OnLog += Log;
progressStage = 0; progressStage = 0;
progress = 0; progress = 0;
+1 -1
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@@ -24,7 +24,6 @@ public readonly record struct SolverConfig
public float ExplorationConstant { get; init; } public float ExplorationConstant { get; init; }
public int MaxStepCount { get; init; } public int MaxStepCount { get; init; }
public int MaxRolloutStepCount { get; init; } public int MaxRolloutStepCount { get; init; }
public int MaxThreadCount { get; init; }
public int ForkCount { get; init; } public int ForkCount { get; init; }
public int FurcatedActionCount { get; init; } public int FurcatedActionCount { get; init; }
public bool StrictActions { get; init; } public bool StrictActions { get; init; }
@@ -41,6 +40,7 @@ public readonly record struct SolverConfig
public bool BackloadProgress { get; init; } public bool BackloadProgress { get; init; }
public bool MinimizeSteps { get; init; } public bool MinimizeSteps { get; init; }
public int MaxThreadCount { get; init; }
public ActionType[] ActionPool { get; init; } public ActionType[] ActionPool { get; init; }
public SolverAlgorithm Algorithm { get; init; } public SolverAlgorithm Algorithm { get; init; }